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    1. Lecic

      StarMade - Devblog May 22nd 2017

      It's really easy to spot people who either have no PvP experience or only have experience in the small scale. Nearly every major faction invests a decent chunk of their damage potential into turrets, because turrets are powerful and effective for lower block count, can operate effectively even...
    2. Lecic

      StarMade Ship Systems 2.0

      Keeping and maintaining incredibly broken, laggy, and unintended mechanics for the sake of preserving "creativity" is not good for the game, for server owners, or for the developers. It is much better for the devs to either kill outright broken exploit mechanics (ionized SSUs, stacked ion...
    3. Lecic

      StarMade - Devblog May 22nd 2017

      This is not a good thing. Imagine if we decided cannons/cannon or punch passive was completely immune to damage to the reactor of the ship unlike every other system for no real reason. Turrets should be treated like every other system. Full shield sharing, full armor sharing, mothership power only.
    4. Lecic

      StarMade - Devblog May 22nd 2017

      Your first and second paragraphs are completely contradictory. The current system MASSIVELY ENCOURAGES docked entities. You really can't get rid of this problem without massively modifying the system, and if you're going to do that, you might as well rework it from the ground up with something...
    5. Lecic

      StarMade Ship Systems 2.0

      2 million power generation only takes about a thousand modules. With another hundred or so power caps, this can fuel a 20k block (200k DPS) Cannon/Cannon or Beam/Cannon weapon for less than 2000 modules. If you add the additional 2 million power gen you can also put on the base, that's 400k DPS...
    6. Lecic

      StarMade Ship Systems 2.0

      But it really doesn't. Power reactors take extremely little module count.
    7. Lecic

      StarMade Ship Systems 2.0

      How does this solve the issue of self powered turrets having effectively no drain on the main ship?
    8. Lecic

      StarMade Ship Systems 2.0

      Ok, so why do you think it's ok to pretend like everyone in favor of the suggestion doesn't do PvP? Cut the pointless false personal attacks. If you know there's more than to engineering beyond exploit systems and that the quality of your systems beyond those matters, what's your point? The...
    9. Lecic

      StarMade Ship Systems 2.0

      Ships with an overly large percentage of their mass dedicated to reactors would need to be stretched out, making them much more vulnerable to flanking and side launched missiles. What's wrong here, exactly? Shouldn't glass cannon vessels be weaker? Assuming that reactor - stabilizer distance is...
    10. Lecic

      StarMade Ship Systems 2.0

      And why wouldn't this continue to be true? Do you think the only way a ship can be "well designed" in the current meta is by sinking to using extreme amounts of exploit systems? Come on. You should know there's more to systems engineering than using as many docked exploits as possible. Wow...
    11. Lecic

      StarMade Ship Systems 2.0

      Shoutout to you for completely dodging my simple solution to this problem.
    12. Lecic

      StarMade Ship Systems 2.0

      Uh... how, exactly? Stabilizers are the only system that lose effectiveness in proximity to reactors. This could be easily solved by making the stabilizer distance scale based more on the likely volume of a ship with a reactor of that size rather than a linear distance.
    13. Lecic

      i want a factioncolors.txt for servers

      Making grey the darkest a player can set it to is probably a good idea, but admins should be able to set it as dark as they want.
    14. Lecic

      Rejected Piping your ships - connect everything using pipes

      Beam weapons are already on par with cannons and missiles ever since their armor penetration was fixed. Also, this would not make beams any better. They would still be a hitscan cannon analogue. I think this might be good as a config option to try out. It could be fun. Maybe not as the...
    15. Lecic

      Overhaul Overhaul suggestion

      The new power system doesn't force empty space. Where are people getting this idea from? Are you suggesting this or saying this is how it works in the current game? Either way, you're wrong. Shield sharing should be 100% to kill docked armor/shield exploits. Shield sharing is currently 75%...
    16. Lecic

      StarMade Ship Systems 2.0

      Are you seriously using infowars as a source?
    17. Lecic

      StarMade Ship Systems 2.0

      But power takes very little volume when you're just using regen and capacity, and this new power system will take even less for regen and capacity is eliminated. I'm not just talking about when the main ship is fully offline, I mean during all of the intervals as well. A ship could lose all...
    18. Lecic

      StarMade Ship Systems 2.0

      ....what?
    19. Lecic

      StarMade Ship Systems 2.0

      But docked entities SHOULD have 100% shield share. There are tons of exploits based around them not sharing 100%. Mass enhancers are a system that requires very little block count or power in the large scale. Self powered turrets can continue to fight even if the reactor of the main ship is...
    20. Lecic

      StarMade Ship Systems 2.0

      How it was going to work was, once an enemy ship's shields were down, you would be able to lock on to it with a teleporter on the hotbar and teleport a squad of NPC or player boarders into a random interior room of the ship, which would take down your own shields in the process. I have no idea...