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    1. Lecic

      StarMade Ship Systems 2.0

      Why would the ship with the built in weapons have more firepower? It doesn't have enough power generation or block count to do so. -orbital turrets require no space to mount and have full spherical firing arcs -shields are unnecessary for turrets, as no turret is going to be able to mount...
    2. Lecic

      Don't forget to BUFF THRUSTERS for Power 2.0!

      Have you considered that perhaps the developers and the players have different ideas of what a "big ship" is? Think for a second about the biggest AI ships in the game. That is about what the devs think is a medium sized player ship. And frankly, when thrusters were originally balanced, they...
    3. Lecic

      StarMade Ship Systems 2.0

      That's nice, but those aren't DPS weapons, now are they? Try and fire two cannon/cannon or beam/cannon weapons at the same time. What? Weapons need power either way. You could just make the turret a sniper turret if you wanted a sniper turret. And single output weapons have worse SHP DPS than...
    4. Lecic

      StarMade Ship Systems 2.0

      I think you are misunderstanding. All turrets export damage to another entity, but self powered turrets are the problem because they have no drain on the main ship, allowing you to fire your shield guns and your block damage guns at the same time with no problems. Tertiary effects do not apply...
    5. Lecic

      DOCKED HULL MUST BE FIXED.

      I don't think this is necessary if you're going to be making rail dockers invulnerable to weapons anyway. Turrets are already substantially more powerful than regular guns anyway, and fixing docked hull is much more important than possibly giving turrets a minor buff. Shield sharing should be...
    6. Lecic

      DOCKED HULL MUST BE FIXED.

      I have made this thread before in the past. I have messaged developers about this multiple times. I wish I did not need to keep bringing this up. Docked hull needs to be fixed. THE PROBLEMS 1) Ignores momentum effects. 2) Allows simultaneous armor + shield tanking. THE SOLUTIONS 1) Ignores...
    7. Lecic

      damage beam deeper color

      BearishMushroom and Crusade both have shaders that massively improve beam quality. I don't know if they're still working, but they make beams much more nice looking. Here's an example of Bearish's.
    8. Lecic

      weapon effect idea -explosive effect-

      So 95% of damage is absorbed by armor even during normal calculations, meaning instead of 4000 damage to break through a passive boosted advanced armor block, I need 80,000 damage? Wow, congrats, you just made explosive cannons completely worthless against anything with armor. Except they...
    9. Lecic

      StarMade Ship Systems 2.0

      Yes, I understand what the point of self powered turrets is. You are repeating my points, except you seem to think this is a good thing rather than a bad thing. Can you not see how turrets having no drain on the power of the main ship is a problem? Self powered guns allow the player to export...
    10. Lecic

      PRISM Project

      Anna is the second best fighter I've ever flown
    11. Lecic

      StarMade Ship Systems 2.0

      Yes, the point of self powered turrets is that they have no drain on the main ship. I am saying this is a bad thing because it encourages mounting as many turrets as possible, including doing things like massive numbers of self powered orbital turrets which ignore surface area restrictions on...
    12. Lecic

      weapon effect idea -explosive effect-

      So your solution to M/C and M being underpowered is to buff the fuck out of cannons? Fantastic logic. Except it's incredibly easy to penetrate armor with cannons. Any cannon designer with a lick of sense already designs their cannons to not have overpenetration. Combined with how penetration...
    13. Lecic

      weapon effect idea -explosive effect-

      So you are suggesting we make both M/C and M useless, because there is zero reason to take a slower, PD-vulnerable explosive weapon over their cannon equivalents of C and C/P? Not only is it faster and immune to PD, but I can also have it penetrate the armor of my enemy first?
    14. Lecic

      StarMade - Devblog May 22nd 2017

      Not even close bud. Let's take the ~2 million power that a 10k aux group gives you. How much weaponry does this power? About 20k blocks, assuming single output non-OD. That's not 1% of ship mass. That's 50% of ship mass. Now, of course, ships are hardly just weapons and power, but claiming a...
    15. Lecic

      Possible quest system

      This isn't for quests, this is so the game can have a basic economy.
    16. Lecic

      EMP un-jamming ships

      The problem with hull and EMP damage, especially EMP damage, unjamming anything, is that it isn't balanced. It makes it too easy to unjam things, and would just complicate things when we get the information warfare reworks.
    17. Lecic

      EMP un-jamming ships

      That makes no sense and would make jamming completely worthless. Jamming makes AI firing on me half as accurate, but they hit me for twice as much now?
    18. Lecic

      EMP un-jamming ships

      Er... what? Being jammed doesn't increase the shield damage you take...
    19. Lecic

      A some what different and easier to implement Paint proposal.

      I actually did this with the custom recipe system a while back. It was really easy to set up. This would be such a great quality of life improvement to the game that wouldn't take more than an hour or two.
    20. Lecic

      EMP un-jamming ships

      Interesting. Maybe this is a leftover from when taking hull damage while jammed would unjam you? Maybe it was actually any non-shield damage, so EMP damage would do it as well.