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    1. FunnyBunny14

      Launcher Memory Metre

      Too high for your current initial and early generation memory (which was too low for your initial memory btw). And what @Megacrafter127 said
    2. FunnyBunny14

      StarMade 0.171 Salvage to Storage and more

      But not to different destinations. It is bug (or it least it was last time I checked).
    3. FunnyBunny14

      The universe

      I'm fairly certain that thw ainwill get updated, but I don't think it will happen during the universe update. It already is so large. @karkinosz we will only get ai factions after the ai has been improved and the creatures are implemented (I think, but it makes no sence to add them sooner).
    4. FunnyBunny14

      Launcher Memory Metre

      Maximual memory shouldn't be so high. I'm guessing it's yours, so in that case you really should increase initial to 1024, early generation to 512 and PUT MAXIMAL AT 2048! And if you want to check the currently used memory you just use task manager. Ps: Don't forget to increase the memory...
    5. FunnyBunny14

      Thrust Mechanics Explained

      I was saying that. I just said that that curve would start above a certain point.
    6. FunnyBunny14

      Recognized Turrets system with Pictures - [ Poll]

      And the answer is: No! Oh wait, this isn't official isn't it. :(
    7. FunnyBunny14

      Teleportation Mechanic suggestions

      Faction only? Maybe you should have a friend system in which you can have in-game friends that can do loads of things for you, including asking if you want to be teleported?
    8. FunnyBunny14

      Launcher Memory Metre

      Come on, if you know about memory you should know where to find your computer's RAM.
    9. FunnyBunny14

      The universe

      Like I said, galaxies are only a part of it. There is going to be so much more, and the we don't even know half of it.
    10. FunnyBunny14

      Thrust Mechanics Explained

      The exponential power usage seems like a good thing for when we find something better.
    11. FunnyBunny14

      The universe

      Errr, I have the feeling that the galaxies are just the beginning... There is all sorts if new terrain in the game that is a WIP, that it is certain that the planet generation will get changed too. Oh, and don't forget about the new stations that still need to be added.
    12. FunnyBunny14

      Thrust Mechanics Explained

      This is a game, and people need trade-offs for them to choose different ship sizes. Besides, if big ships really want to go somewhere they could just use jump drives to get to specific sectors after they used hyperdrive and the gates. Ps: They are thinking about an exponential increase in power...
    13. FunnyBunny14

      Thrust Mechanics Explained

      Maybe it would be better if ships above a certain mass (server configurable) would have a standard acceleration nerf, and massive ships would then accelerate extremely slow (there should be a curve up to a certain limit).
    14. FunnyBunny14

      Kupu's thread

      Same applies to the upcoming terrain, for those of you who are wondering what they are supposed to do with the poisons, lava types and water types (and so much more!). Ps: Just quoted Vanhelzing's post so people know what I'm talking about.
    15. FunnyBunny14

      StarMade 0.171 Salvage to Storage and more

      The one per station warpgate is a bug, and I'm almost certain (too lazy to check) that they are working in it.
    16. FunnyBunny14

      Kupu's thread

      I don't think that the textures are done yet though. But I tel you now, I am so going to use them! :)
    17. FunnyBunny14

      plex door wedges

      That was brought up a while back. Long storybshort, to do so we'd need way too many IDs, because if they were both to be in the same block that block can only have that if it is one ID. It also would lag too much if people only used wedges.
    18. FunnyBunny14

      Why is stop effect so powerful?

      They were thinking of adding another value to blocks (forgot the name) that would essentially cause less damage from explosions to be passed on to the next block. Maybe the explosive effect could increase that value? It is bugged, and for some reason they haven't been able to fix it yet...
    19. FunnyBunny14

      Why is stop effect so powerful?

      @Unnamed25 , lets pretend for a moment that this is a completely logical game. How on earth would you suppose that a module cancels out the explosive effect? I can't think of a way, nor do I know why you'd want someone to be able to cancel out the explosive effect, as it would make missiles even...
    20. FunnyBunny14

      plex door wedges

      And nobody reacted to this... By the looks of it (what I could see in the video) we are going to get glass doors and glass door wedges.