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    1. mrsinister

      Turbo Lasers

      yeah, as I did mention that. I was just going for a default valued weapon, no slaves, since for fighters, which there isn't a whole lot of room to be making slave systems to achieve that rapid effect combined with space available. ;) it really is only a suggestion. It technically doesnt matter...
    2. mrsinister

      Turbo Lasers

      at default values with no slaves? what is there?
    3. mrsinister

      Docking Clamps!

      yeah that is a bit silly, i must admit.
    4. mrsinister

      Turbo Lasers

      Greetings all, Since my debacle with the AMC's ,could we have the inverse for reload values with Turbo Lasers? have a Laser bolt (not constant stream like beams) fire with the default reload at 500 and if you add a AMC block to it the reload gets longer? Laser bolts would be pretty...
    5. mrsinister

      Docking Clamps!

      Still, lets not detract from the pilot knowing his ship. :) and yeah it would be quite awesome to dock to a tube. I am all for that. And yeah, I really do apologize for my other comment, it's just I fly a lot and drive a lot....and it's driver / pilot responsibility to know his craft, plus you...
    6. mrsinister

      High Mass vs Low Mass-FTL Balance

      Well, quite a bit of us have increased our sector sizes to 10,000 ,which makes for an amazing gameplay experience.
    7. mrsinister

      Docking Clamps!

      right, and also, I know it doesn't need a gap, but the game seems engineered to have one, otherwise it wouldn't detach cause it would think it's "glued" together. Also, not to be an arse, but "you can accidentally get ships stuck in things by docking them where they can't fit" this would be...
    8. mrsinister

      Docking Clamps!

      right, but aside from the gap isn't saying "make docking clamps" a bit moot? since we already have a form of that? and wouldnt the clamp need a gap as well? then we'd be back full circle again. don't get me wrong, I like the idea of clamps, its pretty damn kool, it's just you have to think of...
    9. mrsinister

      Put maximum sector size at 10,000, not 5,000.

      Lol, yeah, well, I was trying to sound a bit snarky and facetious ;)
    10. mrsinister

      Put maximum sector size at 10,000, not 5,000.

      now thats just silly...a station is a station for a reason....but hey...all the more power <--ya like that...to ya ;)
    11. mrsinister

      Put maximum sector size at 10,000, not 5,000.

      Yes, I agree with you as well. Smaller ships or ones that don't have enough power or whatever reason, could use the jump gates, and the ones with ample reserves or power could FTL instead, or even a combo of the two. where you could warp to the closest jumpgate, then gate to a further...
    12. mrsinister

      Docking Clamps!

      isn't that why they designed the server.cfg so you could turn off docking requirements? so, if you wanted to use 1 block you can ,no matter the size of the ship? I must say though, a docking magnet/clamp type block does sound pretty interesting.
    13. mrsinister

      On the Subject of Cloaking

      this is a great idea, you could also add a limiter on mass or amount of blocks used so titans, capital, and other giant size ships could not cloak, that way only certain "classes" of ships could cloak....idk just putting that out there, cause you know "some people" don't like titans , capitals...
    14. mrsinister

      AMC combine old with the new... reason follows

      yeah, I figured that's what you meant. in any event, I really need that quick-mid range reload. I dont need rapid or want rapid since the craft in question doesnt use rapid fire, but it doesnt use slow either....lol, hmm wouldn't a 65% 35% block setup work? I know you suggested 2 of the 8 total...
    15. mrsinister

      AMC combine old with the new... reason follows

      could you explain that a bit more. My normal non slaved is 160 damage (80x2) ,with really slow 3,000 reload. If I slave the back 2 AMC's ,damage drops to 108.4 (54.4x2) ,reload at a still slow 2033.3. which is still too slow and damage is too low. I can't one shot blocks anyway, at least not on...
    16. mrsinister

      Put maximum sector size at 10,000, not 5,000.

      You know, this is where my jump gates ( like Babylon 5 ) suggestion comes into play. And it wouldn't be game breaking. ie: You need to get the resources to construct the gate, then constructing the gate itself, building defense turrets or something for protecting the gate, then (depending on...
    17. mrsinister

      Please make this game for xbox 360

      lol yup
    18. mrsinister

      AMC combine old with the new... reason follows

      I also tried half n half...lol and that was too low damage and really too fast firing....finding that mid ground coupled with damage output is going to be difficult for fighters, where one doesn't want full on rapid or too slow fire. And it's even harder for doing re-creations and already made...
    19. mrsinister

      AMC combine old with the new... reason follows

      true.... EDIT: I just tried that suggestion and nope, doesn't work like I thought it would've. And it only lessened the rate of fire by less than 1,000 it ended up around 2,033? from 3000 baseline and lowered my damage a bit more than I thought it would ,which I need something around the 600 -...
    20. mrsinister

      AMC combine old with the new... reason follows

      hmmm...yeah, that sounds good... I can link the back 2, I just need to find a spot for the additional AMC Computer block. lol, there really isnt any room in there, just a tiny hallway to get to the core. but I will think of something.