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    1. GnomeKing

      A case study in factions- The solution to everything (ENDED)

      oh do shut up, if you have nothing to actually add to 'blu-sky' thinking about possible systems, then you are just being a cleverer-than-you-dick. :/
    2. GnomeKing

      [power 2.0] Docked Armor (not shields) solutions and ideas

      I agree - lag-fest on undocking is a game breaker for docked-hull, atm > also it seems to stretch fundamental concepts of the game a bit to far, but each to their own :) The balance issue is not so much docked-hull per se, but (imo) disconnected and free-floating parts of ships...(including...
    3. GnomeKing

      A case study in factions- The solution to everything (ENDED)

      if Faction points are not correlating to 'strength of a Faction' in some way, what are they ? I am assuming we are talking about theoretical systems of points (if we are to have them) with potential different mechanics anyway - this is a suggested principle to scale them. i am not about...
    4. GnomeKing

      A case study in factions- The solution to everything (ENDED)

      well, I am open to ideas kulbolen > the principle I am promoting is that, if there are points gained from attacking factions (how is that calculated?) then attacking a 'much weaker' opponent incurs not just limited reward, but an actual cost. The idea is to make 'actions-have-consequences' > a...
    5. GnomeKing

      StarMade Dev Blog 17 November 2017

      RedAlert might have some points, IF Starmade makes the building aspect restrictive and dumb! Those other games are all so shiny-shiny, BUT they do not have all the core elements that make Starmade special. Logic building for one. Interesting block rules for another ( :/). A heart of Derp for a...
    6. GnomeKing

      A case study in factions- The solution to everything (ENDED)

      Some good ideas put forward here - having a decent meta for faction activity would be very good for multi-server games > it can be carefully considered and should be easily configurable, as it is not directly dependent on other game mechanics. I will keep repeating this specific idea...
    7. GnomeKing

      [power 2.0] Docked Armor (not shields) solutions and ideas

      some idea is needed > docked armor is clever and fun, but breaks the game > even if some 'ban' is made on docked armor, the solution needs to cover things like a 'super-carrier' whose surface is covered in docked drones, or even turrets , as these all function as ah hoc docked armor as well....
    8. GnomeKing

      Devblog 2017 - 10 - 13

      well the ball ship will be very hard to put a hull on at the necessary radius when only a single vector is relevant > if total relevant distance for stabilization was made up of X+Y+Z components, then i would be happier (and ball ships actually achievable and decently functional) yes it can be...
    9. GnomeKing

      Intergrating 1.0 and 2.0 power

      A quick thought: Fully integrate old 1.0 power to give 2 generation options: 1.0 'Reactors' would now generate just like 2.0 but the scale and rate of potential e/sec is modified by rules similar to XYZ (rather than just straight block count as in 2.0) 1.0 'Capacitors' would now function like...
    10. GnomeKing

      Devblog 2017 - 10 - 13

      maybe it wont be exactly the same as Jojomo's image, but very very nearly the same .... There is no point placing stabilizer in 50% or less ranges > unless you especially enjoy a ship full of stabilizer spam-cubes So there is just the basic 'I-shaped' / balls-on-stick approach...very dull...
    11. GnomeKing

      A Solution To Flying Spaghetti Monsters

      well thanks for "telling us" Zyrr- for a minute there i was thinking that is an idea which occurs to many system-focused builders, who decide instead to follow a more civil, less game-breaky, and less ugly approach - Nebulon is right - many strands (as it were) to spaghetti... however i also...
    12. GnomeKing

      Schine engine VS Unity

      If the player base is small, then focus on existing players and their experience, rather than theoretical new players. I don't really think additional ability to add mods will bring in new players atm anyway. I am not a professional, but the linked thread has a (self-proclaimed) professional...
    13. GnomeKing

      A Solution To Flying Spaghetti Monsters

      Well, ok then Kulbolen - I would not enjoy flying something like that around for long - so i guess i revise my comments to "I myself" rather than the admittedly overstated "no player". Laggy builds with 'exploity docks' ect are/were explicitly banned in some places, or if not could be reported...
    14. GnomeKing

      Recognized Different way of having Power

      i know its old - but there were interesting ideas here worth remembering; Also was this ever suggested ? : Make power and maybe systems blocks 'multi-block' like hull (i know that would screw current graphics :/)
    15. GnomeKing

      A Solution To Flying Spaghetti Monsters

      relevant issue raised there; Additionally; explicitly penalizing having all your systems exposed to space would also work against this sort of build. [finally (blue-sky), by using geometry based rules/ratios rather than just total dimensions, more compact forms and shapes are rewarded over...
    16. GnomeKing

      A Solution To Flying Spaghetti Monsters

      yes they do indeed - and are equally as unpopular with many players [but thank you for the contribution - i must show my Mentor my Tug Nuts sometime..]
    17. GnomeKing

      A Solution To Flying Spaghetti Monsters

      ok fair enough - anything goes in full pvp, especially if both sides are using something similar > presumably those players are not going to want to loose thier pasta anyway> but if this ship was routinely causing lag, or just random trouble for servers that do/did have admin warnings for lag...
    18. GnomeKing

      How do you build?

      i started by building systems - then completing them with hulls > i always always always start with the power, which defines basic shapes of ship. ... after getting familiar with the game i also refitted some older community posted ships, finding ways to improve power and systems, or other...
    19. GnomeKing

      A Solution To Flying Spaghetti Monsters

      for sake of the archive, i shall link this contribution from FlyingDebris here as a concrete demonstration of a spaghetti ship and docked entity exploits: "Fair And Balanced" it is an extreme example that no player would enjoy for long and that would get deleted from a server quickly because...
    20. GnomeKing

      Salvage Turrets

      come on, salvage turrets are too easy...rail and ship based drift/strip/blade minning is overall just as good anyway ... (anyway with AI the way its, do you really want to sit and watch for 15 mins while a turret consistently misses an asteroid, or aims through the same exactly empty space...