- Joined
- Feb 21, 2015
- Messages
- 228
- Reaction score
- 145
A quick thought:
Fully integrate old 1.0 power to give 2 generation options:
1.0 'Reactors' would now generate just like 2.0 but the scale and rate of potential e/sec is modified by rules similar to XYZ (rather than just straight block count as in 2.0)
1.0 'Capacitors' would now function like stabilizers, but follow group-size rules similar to 1.0 (ie group-bonus, not block-count/distance) to determine their efficiency.
...this would need to be scaled and tested to balance against 2.0 power gen in nominally comparable builds...
Fully integrate old 1.0 power to give 2 generation options:
1.0 'Reactors' would now generate just like 2.0 but the scale and rate of potential e/sec is modified by rules similar to XYZ (rather than just straight block count as in 2.0)
1.0 'Capacitors' would now function like stabilizers, but follow group-size rules similar to 1.0 (ie group-bonus, not block-count/distance) to determine their efficiency.
...this would need to be scaled and tested to balance against 2.0 power gen in nominally comparable builds...