Intergrating 1.0 and 2.0 power

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    A quick thought:

    Fully integrate old 1.0 power to give 2 generation options:

    1.0 'Reactors' would now generate just like 2.0 but the scale and rate of potential e/sec is modified by rules similar to XYZ (rather than just straight block count as in 2.0)

    1.0 'Capacitors' would now function like stabilizers, but follow group-size rules similar to 1.0 (ie group-bonus, not block-count/distance) to determine their efficiency.

    ...this would need to be scaled and tested to balance against 2.0 power gen in nominally comparable builds...
     
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    (somebody disagreed with my full-stop....how very odd)

    anyway, here is another quick thought:

    re-tooling stabilizers for power 1.0:
    in this scenario capacity and power 1.0 is kept - now stabilizer function like capacitors, with both regn and capacity determined by rules based around power 2.0 separation distance concept. ... again arriving at 2 alternatives to power-system building

    again this would be scaled to nominally similar ships using the different systems - eg 100% XYZ utilization of 100 reactor/capacitor blocks should be equivalent?/near equivalent? to 100 reactor/'stabilizer' blocks at 100% efficiency distance ...