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    1. KuramaFox

      Weapon type overhaul, armor, and system debuffs. And while I'm at it, may as well talk about Jump D

      Armor It needs a buff to make it worthwhile for anything more then stopping a single shot from anything larger then a 50k fighter ship (or for just making a ship look good). Weapons (missiles). These could use a bit of an overhaul. To start with, they tend to be both too powerful...
    2. KuramaFox

      Blueprint sharing options should be disabled by default.

      Any time I open up the catalog on a crowded server, there are dozens of random things (if not over a hundred), including WIP designs and other stuff, simply because people either don't bother or aren't aware that their blueprints are available to everyone by default.
    3. KuramaFox

      Which folders contain the following? (options, single player file)

      Given the current state of the game, it seems as though the suggestion of re-installing does come up every now and then to fix various issues. Given that, I wish to know which folders or files I can save and just put back into a re-install to avoid certain hassles. The first of which is...
    4. KuramaFox

      Dedicated Admin/Owner Menu, and game options including blueprint purchases

      This would be a menu visible and useable only by the server owner and people with admin permissions. It would have a selection of settings that adjust various aspects. It could be in the game, or in a server program. Such things would include: Maximum value allowed for pirates. Simply...
    5. KuramaFox

      Split engines into different types with different effects. Also, add "Item levels/tiers"

      As the title says, the idea is to replace engines as they currently are with a couple different types. I'll get into the second part of the title after that. Naturally, the ship core would have a base level for all types of parameters as it currently does. Type 1: Normal Engines...