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    1. Fellow Starmadian

      regEx syntax for removal of first or last field in a string

      BIG EDIT: This is no longer a question, but an answer. SECOND BIG EDIT: This is no longer a question, but an archived post. This thread has a more updated solution: RegEx compilation thread The question: So something has been bugging me for quite a while now, something that would totally...
    2. Fellow Starmadian

      Starmadian's Logic Showcase Thread

      So I don't know if the comment got deleted, or if Im crazy, but I could have sworn someone had asked about my CGOL circuit.. Whatever, here's an update. So I've actually made some progress with it, I used the tricks I learned in the Vaygr marquee build to greatly reduce the lag generated per...
    3. Fellow Starmadian

      Sapphire Vengeance 1:2

      that fusion gif looks smexy. I'd like to see it while it's not in motion though, to see what the beacon configuration is.
    4. Fellow Starmadian

      Building a jump interdiction drone

      Dire Venom And if you want to use jump inhibs in a fleet, you could connect wireless to the jump inhibs, and for each fleet have a controller ship connected to your ship via logic.
    5. Fellow Starmadian

      Building a jump interdiction drone

      I was unaware of the problem with unloading. granted that might be a good way to turn them off, considering how annoying it would be to have to sit around and wait for them all to re-dock if you need to run. If you want them on for good, I suppose using a latch connected to the undock...
    6. Fellow Starmadian

      Building a jump interdiction drone

      instead of using shield percent sensors, just have the drones detect if they are docked, it'll make it so all the inhibitors are on instead of whatever is being shot at. single activator block next to the docking block.
    7. Fellow Starmadian

      Starmade memes

      lol, I really need a dave model! How did you get your hands on that tankman?
    8. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      update 2: So I figured out the timing problem, it needed to be in 4 stages, not three.. *shakes fist at instant pulses* I also tried hooking up 3x3 grids together with wireless to reduce lag, and it seems to work pretty well. The only issue is that if there's lag, sometimes inputs will stay...
    9. Fellow Starmadian

      backwards connecting logic lines

      "color the master blocks" that does sound a little strange.. so you would select everything to be C'ed, then hit V on the block/blocks to connect to? A little more abstract than my suggestion, but it might actually be better! It gives you more control because you could probably select more...
    10. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      Thanks for the vids! But this is a very old project of mine, so I already understand the rules by heart, lol. It is interesting to know that John Conway hates the game of life, simply because it became to most something he did not want it to be. Most people's emphasis on the "life" in the...
    11. Fellow Starmadian

      backwards connecting logic lines

      Lukwan, I didn't check the forum thoroughly so I guess I missed the previous suggestions :/
    12. Fellow Starmadian

      backwards connecting logic lines

      Spindizzy nevermind to what?
    13. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      Heh, I'm really regretting not using display blocks on this. But I'm thinking I need to remake it anyway, I might be able to cut down on the size a bit! The circuit still functions perfectly, and tonight I'll put a lot of good work into it. Hopefully that I have a lot more experience under my...
    14. Fellow Starmadian

      backwards connecting logic lines

      yup! Definitely needs some method of easily checking which mode you are in. I rather like the cursor idea.
    15. Fellow Starmadian

      backwards connecting logic lines

      rocketman221 You can already do that with V, it selects multiple gates at the same time, it might be too confusing. I'd also like it to act the same way as the normal C + V method. so instead of hitting SHIFT+C, Id rather just change modes, hit V on a block, and start spamming C, or even...
    16. Fellow Starmadian

      Logic Template Compilation Thread?

      how's this? it includes the blueprints AND templates? Shift registers and memory storage: a logic circuit pack Dont tell me I need to make each template it's own page D:
    17. Fellow Starmadian

      Shift registers and memory storage: a logic circuit pack 1.0

      Circuits included in 1.0: -instant pulse, bi-directional shift register breadboard -binary storage using instant pulse shift registers breadboard -shift register latch template -1byte memory storage template -8 byte memory storage template Coming in V1.1 -explanation of instant pulse logic...
    18. Fellow Starmadian

      backwards connecting logic lines

      Pretty simple, but very useful! If people could hit V on a block, and hit C on all the blocks it needs to be connected to, it would greatly help in shortening build times. I suppose there could be a mode-changing button or keyboard shortcut, whatever works best. example: memory storage...
    19. Fellow Starmadian

      Logic Template Compilation Thread?

      I can answer that. In Bench's video, it says you need to initialize all the displays by hitting R on them and clicking "OK". The new display features don't work on templates without it.
    20. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      I'm still on it, I'm just a very lazy person, lol... But since you mentioned it, suddenly I feel silly for not doing it for so long :/ I give you my word as an anonymous person on the internet, I'll be working on this project actively now! (I'll update soon™)