Search results

    1. E

      More colors

      As it says on the tin. When we have a new art guy, can we please get some more colors and shades for hull blocks? Substituting with dirt and rock form various planets is the best way right now to get that extra bit of color in a ship but they've got no defensive value and just make the ship's...
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      Offline Ship Editor

      I\'ve kind of pulled it off. I opened the object I wanted to turn into a station first, replaced its core with a build block, then did the Select All/Copy\" bit. Next I opened the station, using a clean world and the first neutral station I ran across. With this opened I did Select All and...
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      Offline Ship Editor

      I\'d like the ability to take a very large object that I import (either from a .schematic, a .obj or .binbox) and replace a vanilla station with it. I\'ve tried to Select All, Copy, then open the station to Select All, Delete, and paste but all I get is a big empty screen. And in one case where...
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      SD Cockpit Camera issues

      Anyone else have this problem? I put a cockpit on my ship that faced to the right to see if I could swap to it and see out in that direction. At first it worked and I could even shoot my guns off to that side without the need for a side-facing weapons computer. However if I moved the mouse the...
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      Turn Speeds

      They didn\'t in the first place. Things smaller than they were could just outmaneuver them and you could only \"dogfight\" ships that were as close to your own size as possible (Brigadier vs Brigadier as one example). The idea is that space combat with ships larger than 300 meters tend to...
    6. E

      Star Trek constellation class build.

      Any download links yet?
    7. E

      Turn Speeds

      And you are entitled to that opinion. However part of my own rationale was that I can\'t have fun in any of my \"pretty\" ships anymore, they turn like beached whales and not even flying sideways helps. Small ships yes, I get that, they can maneuver better and are supposed to. But if it takes me...
    8. E

      Turn Speeds

      This I can get behind. RCS thrusters. But why not make them use fuel or power? If fuel, a secondary bar overtop the energy/power meter that depletes as you try to rotate the ship with the mouse and recharges when you stand still or stick to a straight course. How\'s that sound?
    9. E

      Turn Speeds

      The fun of a large ship (but not Brigadier large) is lost on me the moment I become incapable of flying it. Flying in more or less straight lines is not what I call fun. Its boring. Standing face to face against another similarly-sized ship, same thing: boring. Broadsiding it with a guy manning...
    10. E

      Turn Speeds

      And then you end up leaving your favorite ships behind if the server you visit adjusts too high or too low. Alternatively you end up rebuilding your favorite ship to get the turn rate you want for \"Server X\" and inflating your blueprints with many copies of the same ship in different sizes for...
    11. E

      Turn Speeds

      I've tested a few ships out to see how this turn rate mechanics update affected them and I've seen these results: Tiny ships (mass 70 to 80) have varied turn speeds in the 2.0 to 4.0 range. Their small size makes them fighter craft in effect with that agility. One test case saw a ship with a...
    12. E

      1:1 Klingon Fleet

      So how much time has been sunk into these and when can we expect download links? :) Your take on the Vor\'cha\'s exterior beats the ever-loving pants out of mine.
    13. E

      Offline Ship Editor

      And sent. Sorry it took so long. I\'ve been recording some footage with Mushroom Fleet and got caught up in singleplayer. didn\'t refresh the thread until now. But there\'s the files in your email.
    14. E

      Offline Ship Editor

      Actually I don\'t have a . or a .zAdd in the name. I loaded the ship\'s blueprint after the initial SMEdit work, tinkered with it in-game, saved it under the name Vorcha (after deleting the original blueprint) and then tried to re-load it into SMEdit. That\'s when this happened.
    15. E

      Offline Ship Editor

      I tried to load a ship and got a wierd exception in the command console window. I think it doesn\'t like the ship very much. Reading Vorcha java.lang.NumberFormatException: For input string: \"zAdd\" at java.lang.NumberFormatException.forInputString(Unknown Source) at...
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      Offline Ship Editor

      Gotta say I\'m loving this. Though certainly with really large models I have to bump up the memory (but it won\'t let me give it more than 1152MB because I\'m running a 32bit OS and attempting to allocate 2 GB makes it spit out stack heap unallocatable errors) before I set to work. But...
    17. E

      Offline Ship Editor

      I\'ve noticed sometihng about the reflect tool that pretty much results in the ship\'s mirrored parts being \"damaged\" when you import it. I started by importing a binvoxed ship. Second, I converted it to hardened hull. Third, it looked assymetrical in some details so I chopped off one...
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      Offline Ship Editor

      Would be convenient, but then this actually gives you more information about whats going on as-is. If it had a GUI you\'d have progress bars instead. But anyway give binvox a try. its not hard to learn how to use it and its a very simple program.
    19. E

      Offline Ship Editor

      Or do what I do and put a shortcut to cmd.exe in the binvox folder, run that instead, keep a copy of its command line options, and use them where needed on a case by case basis. For example there are times I want my ship to be 300 meters long and others where I only want 100 or 150. -d is...
    20. E

      Offline Ship Editor

      I found smooth to be annoying in the editor because it would apply it to the inside as well. That meant extra work removing the interior corners+wedges+excess non-surface blocks before I could build any systems/deck plans. If it could apply smoothing to the exterior only, that would be grand...