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    1. sayerulz

      Flaks

      So I remember how in the first weapon slave sheet there were flaks, and that they did not make it into the game. I imagine this was because they were a slave with the minelayer, which would be a very hard to balance weapon (endless minefields or useless short duration bombs). But it would be...
    2. sayerulz

      Do we need yet another crafting overhaul?

      The crafting system has gone through many overhauls. At first we had a bizarre and extremely complicated system, that was not very usable. Then we got cubeatoms, which made no sense and were still not very practical. The current crafting system is certainly better than the other two, but still...
    3. sayerulz

      In-world block painting

      It would be really good if we could paint blocks that are placed in the world, by pressing p on them with a paint item or something. At the very least, I wish that we could color each tier of armor just with paint, so that I don't have to make a certain color of basic hull, then add some colored...
    4. sayerulz

      Weapon targeting area changing with the size of the weapon VS. the size of the ship it is mounted on

      It has been generally agreed, as far as I can see, that being able to aim a weapon anywhere on the screen is not a very good mechanic, and that the targeting area should be limited. So I had a thought on how this could be done. Make it so that the larger a weapon is in proportion to the size of...
    5. sayerulz

      Planned More visual effects

      This game could really use some better visual effects. Weapon hits all just create the same tiny little explosion, regardless of the size and type of weapon, thruster plumes just look bad, and beam coloring doesn't actually make much of any visible difference. It would be really cool to see...
    6. sayerulz

      Burst fireing weapons power cells.

      I think it would be good if weapons had a new component: power storage. One would connect weapon power cells and chargers (magazines and loaders for missiles). Energy cells/magazines would store charge, and chargers would convert ship power to weapon energy (or possibly missile loaders could...
    7. sayerulz

      Meteor showers!

      It would be cool if, from time to time, there would be meteor showers. There would be a high chance of them in asteroid sectors, a fairly low chance in normal systems, and they would be extremely rare in void systems. they would basically just be a swarm of weak dumb-fire missiles, but of course...
    8. sayerulz

      Convergeing weapons make smaller ships useless.

      The fact that weapons can be aimed at any point on the screen means that a smaller, more nimble ship will always lose to a larger one. Now, naturally, a fighter SHOULD lose to a cruiser, but a light fighter against a heavy fighter/gunship, both should have advantages and disadvantages. At the...
    9. sayerulz

      A possible way to make mining more fun

      At the moment, mining is really very boring. You point at an asteroid and hold click. Not really much fun. But then I thought about minecraft, and how mining is much more fun in that game. And I wanted to find out why. There is the danger in minecraft caves, but starmade already has pirates, and...
    10. sayerulz

      Character weapon customization

      I feel like, since we have all of this customization for ship weapons, there ought to be customization for the weapons used in astronaut mode as well. So here is what I am thinking for this. There would be different types of basic weapon: pistol, rifle, and rocket. In their base form, the...
    11. sayerulz

      Turrets with only one axis of rotation

      I have chosen turrets with only horizontal rotation for the new ship I am making, because of asthetic reasons, and I would like to know if they are actually any use, or if I will just have to make some full turrets. The particular ones in question are standard cannons, with nothing slaved, on a...
    12. sayerulz

      Planned Sound improvements needed!

      This game looks pretty good, with well built asteroids, planets, and some truly incredible community made stations. But what it really needs to make it an engaging and immersive experience is better sound. At the moment, the few sounds that are in the game are not very good, usually very quiet...
    13. sayerulz

      Faction specialization to encourage trade

      So at the moment in the game, there is little reason for factions to trade with each other that I can see, because resources are equally available everywhere. I think that something ought to be done to give a reason to trade. The most obvious way might be to make it so that resources are more...
    14. sayerulz

      Fuel system?

      I noticed that this has cropped up a few times before, but I really want a fuel system, so here it is again. I am thinking it could be some sort of ore, which has a fair chance of spawning in every asteroid. Each piece generates a certain amount of power before being consumed, depending on the...