Search results

    1. MilitantCollective

      Condition/Action Rulesets Thread

      Make Date/Time Condition, repeatable by day/week and time.
    2. MilitantCollective

      PLEASE Rework Missile Capacity

      All weapons need to use actual ammo in storage. Otherwise there is no strategem to warfare. The arcade warfare is the biggest turn off to most players who leave for games like Empyrion and Space Engineers, both of which require the production of ammo and essentials to survive... even fuel
    3. MilitantCollective

      Hotkey Activation Block [logic]

      A logic block that can have keys assigned to it which allows it to activate on key press. Example: I assigned the W key to this block. So everytime I press the forward key it will activate the logic. This would allow the creation of moving ship parts when people take off, land, fire a weapon...
    4. MilitantCollective

      The sounds of silence

      It's even more apparent how bad starmade needs sound with its competition implementing sounds that make the feeling of piloting absolutely amazing
    5. MilitantCollective

      The sounds of silence

      We've seen threads about new blocks for sounds, threads about needing updates for sounds, a block that emits sound for this reason. Yet none of them solve the real issue. Diversity in sounds of space. My suggestion is rather than going through each block and adding sounds. Create a drop down...
    6. MilitantCollective

      turret radar alert system still possible?

      AI still auto detects, problem is turrets no longer draw power from themselves. But from the ship, thus it will always fire. The power system essentially has ruined any kind of engineering or technology advancement. I think if the dev team wanted to condone interiors they should have...
    7. MilitantCollective

      Condition/Action Rulesets Thread

      Condition Check state Under attack Action Run Admin Command
    8. MilitantCollective

      Station rules for homebase vulnerability and buffing

      Spartan not anymore, rulesets allow stations to be beast of all gameplay
    9. MilitantCollective

      Condition/Action Rulesets Thread

      jayman38 believe it or not most of these are already a thing. We've been writing rulesets for about 8-10 hours a day for 3 days. They exist using effectconfig.cfg and action:Apply Effect Groovrider anyway this can get pinned to help schema keep these organized?
    10. MilitantCollective

      Condition/Action Rulesets Thread

      Condition: If system owned ^ Will help to give buffs if your ship is in a home system and prevent griefers from plopping down invincible bases next to yours
    11. MilitantCollective

      Condition/Action Rulesets Thread

      So in an effort to streamline the process for Schema to add conditions/actions rather than us spamming up his inbox. Im going to create this thread to allow us to suggest additions to the lists. Just upvote the ones you all like.
    12. MilitantCollective

      New Planet Speculation Thread

      the earth is flat. you all stink
    13. MilitantCollective

      An Urgent Message to Schine

      Love or hate pvpers, without them all you're doing is accumulating blocks in your invulnerable base. Pvpers balance an economy, they remove surpluses and drive stories. Noone ever heard stories of exploration or mining adventures on games with weapons. No, they hear about the great war of EE...
    14. MilitantCollective

      AEON RAIDERS

      You should join our discord. We may come back for schemas rules update
    15. MilitantCollective

      StarMade - PvP & PvE balance, Perspective & Direction

      Might return for this. Finally the ability to limit designs by server.
    16. MilitantCollective

      AEON RAIDERS

      Best of luck brotato!
    17. MilitantCollective

      The X Empire

      Good fights, sad state of affairs when SM PVP has come to this though...