Search results for query: chairs

    1. D

      Command Chairs, or alternatives in the meantime, and non physical cameras.

      Do you dock an entity and then shift into it with the arrow keys? Hmm I think that basically solves the problem for now! But I have to disagree with the cameras. I dont see any cons to making them invisible. What you said sounds nice, but creativity in a building game shouldnt be like that. it...
    2. Brokengauge

      Command Chairs, or alternatives in the meantime, and non physical cameras.

      ...design consideration. It sucks for small vehicles as you said, but creativity is about overcoming obstacles, not unlimited freedom. Command chairs though? yes! I would love to have several spots where I can control my larger ships (auxiliary control). As it is now, I have to dock a seperate...
    3. D

      Command Chairs, or alternatives in the meantime, and non physical cameras.

      So I know Command Chairs are a goal in this game, but they probably wont be here for a while because there are more important things to work on. But In my opinion chairs should be top priority because that's where a the whole "build a spaceship" turns into "then fly your spaceship." Right now...
    4. Lone_Puppy

      Prerelease Up

      I love the build tools! I have better understanding of the load/unload rails and can see much potential for automated cargo transfer for both cargo and mining vessels along with NPC interaction. On that note, any additions to the fleet command system and command chairs?
    5. jayman38

      Shields change.

      I'd like to see these kinds of "adjustable" things like thrust adjustment integrated into the new command chairs we will eventually see in game. that way, someone could sit down at the "engineering" chair, and get direct access to these real-time adjusters and add incredible value to real-time...
    6. Lone_Puppy

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      ...BobbyAI would require a crew member to man the weapons computers. Most logically, this would be the ideal way to use the long awaited command chairs. That way your NPC's know where to go and where to access. Then this could be the focal point for NPCs jobs. An alternative to the command...
    7. colonel lacu

      80 chairs 2017-06-05

      feel free to use any of them in your creations
    8. K

      A ship commanded by many players gets better stats and abilities

      You are very welcome. I will try and clarify some of them in this post. The main reason behind my version is the issue of conflicting inputs from two (or more) players trying to control the same thing. Not always. If the 2 ships of 1k mass lack tactical skills they can lose against the 2k...
    9. JinM

      A ship commanded by many players gets better stats and abilities

      ...they use. This encourages communication and doesn't limit the players. If an engineers doesn't like that a turret is controlled by multiple chairs, just don't link them. If you can't link a turret to multiple chairs, you won't be able to give the turret control to another player. I just have...
    10. K

      A ship commanded by many players gets better stats and abilities

      I like the basic idea of a command chair to provide system access for buddies. I have a few ideas: I would also allow multiple systems linked to a chair but I would only allow a single chair linked to any systems. (So, a chair can have two or more turrets linked to it but a turret can only be...
    11. JinM

      A ship commanded by many players gets better stats and abilities

      ...mechanics give us a hard time for making it work in a fun and balanced way. My ideas: Add a control chair for passengers. Functions of this chairs: Turrets Those control chairs can get c-v linked to turrets. Only the linked turrets are shown in the chair's hud, but the same turrets can be...
    12. Ithirahad

      Power suggstion 2.0 does it hit the goals?

      ...The new system even creates more reasonable nodes for NPCs to work at and enhance than we would've had with the old system, and I can even see more multiple player crew opportunities now, once chairs become a thing, because having a player managing systems and power can actually be a useful...
    13. Shaker

      StarMade - Devblog May 8th 2017

      The reward is knowing that your ships are better than the scrub ships that are offered. Once chairs are out, it will make astronauts abit more viable/important as you wont be able to hide in a core during combat
    14. Lone_Puppy

      NPC Ineraction with Systems, NPC's etc

      ...With perhaps a similar display like the display block for easy identification and dual purpose. It could be connectable to logic, computers, chairs and maybe beds or other functions. Using C/V controls to select and slave. Function Labels could be built in like the display variables. [door]...
    15. Gristle

      StarMade - Devblog May 8th 2017

      Get rid of stuffing the player into a 1m cube and make captains chairs already.
    16. Ithirahad

      More dev blogs /progress updates

      ...is still that you guys would be moving in that general direction over the next year or so: crew, quarters, fleets, NPC factions, fauna, the chairs people have been waiting for since this game first released to the public, and other related mechanics. Out of those 6+, we got about half of two...
    17. Valiant70

      Diversification of Resources

      ...aggressive, breedable animals (uncommon) Freakin' monsters! (rare) Uses: Common items: food for crew, textiles for decoration/beds/chairs/whatever, basic personal equipment/clothes Uncommon items: better food for crew, buff food for players, better equipment Rare items: medicines, rare...
    18. jayman38

      Replacing the Ship-Core

      ...strictly needed for building (see: stations). It is the interface and control point for the ship, which can be replaced eventually by command chairs. Recommended mechanic for being able to replace/move critical control systems: Place a new control system (E.g. command chair) and slave the...
    19. alterintel

      Replacing the Ship-Core

      ...such. Also now that core drilling is no longer a thing, you can strategically place your core (and faction block) as a piece of armor. I believe that once we get "command chairs" and the ability to move the core in advance build mode, the negative aspects of the core will be adequately...
    20. DukeofRealms

      Replacing the Ship-Core

      We're completely happy with the current system. :) Command chairs (pilot seats), essentially what you're asking for here, are already planned. They will likely be a block/model you link to the ship core. Command chairs are one of the most frequently requested features.