Search results for query: how many block IDs

    1. The following words were not included in your search because they are too short, too long, or too common: how, many, IDs
    1. Ithirahad

      Resources ReSourced - 0.5 Release - Localized Shop Pricing

      🛈 This version was built on StarMade version v0.203.106 and later. As of the time of release, that is a development build. It is unknown if this version will work on previous release builds. Good(?) news everyone: The Trading Guild just got greedier. yaaaaay... Resources ReSourced v0.5...
    2. Tomino_sama

      Greenscreen Block 1.0

      Long ago i released a Greenscreen Block which was used for some special effects. This became a part of Plusnine's Custom Block Pack. It now returns as a Mod old mod is here
    3. J

      PreciseRailRotators 1.2

      Precise Rail Rotators This is another very simple mod, it adds 2 blocks. The precise rail rotator, and the precise counterclockwise rail rotator. The usage of this block is the exact same as the regular rail rotator, but every angle it rotates is divided by 8. So 1 connected activation module...
    4. DeepspaceMechanic

      "Optimus-9000" heavy turret pack v1.2

      *Screenshots slightly outdated, check the updates section to see redesign. The infamous half-inset ball turrets of the "Watatsumi" battlecruiser and "Asterope" destroyer, finally released separately! This upload is a package (RAR file) with the four turrets above, plus three different housing...
    5. Tomino_sama

      Block Shop Mk6 1.0

      Created by Plusnine, Prime & Sandbag For Selling filled Blueprints & meta items on servers~ Compact design for easy decoration~ The Block Shop Mk6 has a single function. It stores an item for sale, then delivers that item on payment being put into the chest below the display. The Display shows...
    6. DeepspaceMechanic

      PetroFlux H56 Refueling & Repair Station - Dumb mistake corrected; smart additions added

      Recon chambers removed (previous version included a recon system, of which I falsely assumed would work on a station, due to permanent duration of operation) Extra defense chambers added (basic armor enhancement; kinetic protection; electromagnetic protection) "Scanner module" added. In the...
    7. J

      CapitolMining 1.0

      CapitolMining CapitolMining is a very simple mod, it adds a block that gives mining bonus. It scales infinitely, so a capitol ship could have a million of them, making it better for mining than a small ship. So tldr it adds a little miner progression. Also the block is crafted in the basic...
    8. Ithirahad

      Resources ReSourced - 0.4e release - exploit fix

      Capsules will no longer be craftable in the Block Assembler from basic resources. Also reverted gas-planet placement fix that didn't actually fix gas planet placement (in some cases creating worse issues). Will explore this further at a later date. There is also some debug information for a...
    9. Ithirahad

      Resources ReSourced - 0.4d - Fixed Thermyn capsule appearance

      I somehow managed to confuse an inventory icon ID with a block ID. Nice job, me. :|
    10. Ithirahad

      Resources ReSourced - 0.4c Release - Mining Bonus & More Fixes

      In order to attempt to alleviate issues with persistence/matching failures on unloaded harvesting, passive resource harvesters (Magmatic Extractors and Vapor Siphons) now function on a per-entity basis. Hopefully this update marks the end of the persistence issues that have plagued the mod since...
    11. 1

      On the logistics chamber, maybe? Or as a separate block?

      On the logistics chamber, maybe? Or as a separate block?
    12. Reven_Arc

      - POWER 3.0 - make Stabilizers great (again?)

      So, where to start? I suppose I should start with the beginning of this whole calamity, that was Power 2.0. A system with good intentions, but also many flaws. I am not going to recount the many ways in which it was broken, and just state that it made many players hate Stabilizers and the...
    13. DeepspaceMechanic

      "Hercules" heavy turret pack v1

      This upload is a package (RAR file) of four turrets, plus a template of a free-floating, "self-realigning" support structure that you can place around stations. The blueprints come without thrusters; install them in environments where the "spawn on rail" admin option is available (eg...
    14. DeepspaceMechanic

      PetroFlux H56 Refueling & Repair Station - Fixed systems and updated turrets

      Modernized systems in main entity, turrets and docked ships. No more underperforming reactor or oversized chambers (doubled the reactor size; the old 10K-block chambers fit it just right). Replaced the 12 old AMS turrets with 12 new, adequate ones (280-block machine guns in a Phalanx-style...
    15. Tomino_sama

      Duckets 1.3

      Duckets Mod Written by Yelby Version 1.0 is working on Singleplayer until we can add the correct mod ID. Version 1.2 has the correct version for use on servers The Duckets mod allows players to compress Metal Grills into the Ducket Block. Duckets can be used as currency, trading ships and meta...
    16. 1

      I have made a crafting recipe list for RRS. Please post mistakes in the answers. Starmade RRS...

      I have made a crafting recipe list for RRS. Please post mistakes in the answers. Starmade RRS block recipes
    17. Ithirahad

      Resources ReSourced - 0.4a release - internal changes

      No new content/features with this patch. Just another attempt to fix desynch bugs by removing global state variables (i.e. recorded information that may accidentally get "stuck" and pass between galaxies or other procedural constructs depending on load order) from the mod's galaxy generation...
    18. Ithirahad

      Resources ReSourced - Hotfix 0.3g - Fixed old block modification

      Old factories and manufacturing materials (Paints, hardeners) will now appear properly in shops and the Creative Mode inventory. Costs may need balancing, but that's a story for another day...
    19. Ithirahad

      Resources ReSourced - Hotfix 0.3f - Mod block compatibility and more

      Recipe translator now properly pulls other mods' blocks for recipe addition Standard circuitry is no longer insanely expensive Added error logging to help track down the infamous "Asteroid machine broke" error Fixed some sus static variables that could theoretically cause inconsistent behavior
    20. Ithirahad

      Resources ReSourced - Hotfix 0.3e - Blueprint Bug Fix

      Fixed an issue where blueprint metaitems didn't work and would instead spit out all of their contained Components as dropped items. Anti-exploit blueprint metaitem validation would try to compare the component list in the blueprint with the block list in the catalog, which caused problems...