Search results for query: how many block IDs

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    1. Crashmaster

      NEW PLAYER: Tiny problems and suggestions

      The shift key is an all- direction brake. I hold it down while trying to make precise movements. In the 'z' building mode there is an option in the graphics setting to turn on a holographic preview of the block and it's rotation you are set to place. The lack of quantified navigational...
    2. BraveSteelDragon

      NEW PLAYER: Tiny problems and suggestions

      1. "Feeling Lost at the Start" Can't blame you. The tutorial system isn't anywhere close to where it should be, and the fact that you're not mentioning the tutorial videos that should pop up for first time players tells me that something might be broken there. 2. "Building System" Again, this...
    3. KROVV

      NEW PLAYER: Tiny problems and suggestions

      Hello! Im a big fan of sandbox games, with building and crafting, really enjoy games with progression and freedom and today a friend recommended me StarMade so i downloaded the demo to test it. The start menu was pretty straight forward, nothing to say about it. But then the game loaded and...
    4. TheDerpGamerX

      BetterChambers - Version 1.2.1 Release

      Bug Fixes: Fixed block icon bug.
    5. MeRobo

      Community Build Initiative: Cargo Ship

      Highlighting done by me As you can see, that shouldn't be an issue, I'm sure you can come up with something within the size restrictions considering the time at everyone's disposal for this
    6. ua2hk

      Community Build Initiative: Cargo Ship

      I would like to join the activity, but my ships are 69 to 96-block in length. No such luck. *A universal design adopted and outfitting completed: 5 merchant/tramps with 5-colour 2 tankers 1 mail and passenger(Fast passenger vessel) 1 tug 1 flight trainer
    7. S

      do you know where to find a from start to finish tutorial for making a block?

      do you know where to find a from start to finish tutorial for making a block?
    8. E

      recycler/uncrafter block

      I have tried and failed to make a custom refinery due to a lack of any start to finish tutorials for making a block let alone the rest. The idea is conceptually simple take a block and run it through to get back the resources used in production of it then if those resources are not capsules...
    9. Ithirahad

      For each non deprecated ElementInformation, you'd want to access the "consistence" property...

      For each non deprecated ElementInformation, you'd want to access the "consistence" property, which is the factory recipe, and make a new entry in your custom refinery's recipes that is just the literal inverse of that recipe - taking a FactoryResource containing one of the block and outputting...
    10. Ithirahad

      As for the uncrafting factory specifics - every block type is internally called an...

      As for the uncrafting factory specifics - every block type is internally called an ElementInformation and the ElementInformation for every block type is stored in something called ElementKeyMap.
    11. E

      I have question for you if you dont mind answering. How hard would it be to make a disassembly...

      I have question for you if you dont mind answering. How hard would it be to make a disassembly factory type block? like the one you have in RRS but for vanilla blocks? Would you be able to just reverse the crafting chain or would you need new recipes?
    12. E

      I have another question for you if you dont mind answering. How hard would it be to make a...

      I have another question for you if you dont mind answering. How hard would it be to make a disassembly factory type block? like you pour complex items into it via a storage and it returns the materials used to make them. Would you be able to just reverse the crafting chain or would you need new...
    13. E

      big thank you for that the whole 100 units of cargo per storage block really messed with me as i...

      big thank you for that the whole 100 units of cargo per storage block really messed with me as i had a ship with a whole station salvaged inside it from before they implemented the limits leading to a metric butt tonne of material being vented anytime i loaded the world causing an instant crash
    14. E

      hi saw that you are a still active mod maker quick question if i want to change how much a...

      hi saw that you are a still active mod maker quick question if i want to change how much a Storage block holds by default what line of code should i change?
    15. DeepspaceMechanic

      FVT-48K Futuristic vertical turret (SHELL INCLUDED) v1

      *THE WHOLE THING IS A TURRET; the turret-style guns on the sides are fixed parts of the outer shell! This upload is a package (RAR file) of two blueprints: a free-floating turret (with its base hidden internally), plus an empty shell version (without base part, and core at center). The turret...
    16. Crashmaster

      Rails Undocking

      I thought NOT blocks were buggy as well when used to switch rails. I put buttons between them and the rail block. Not sure if they're better now? The only ones I use are activator, button or wireless.
    17. IR0NSIGHT

      PLEASE Rework Missile Capacity

      extra effects mod has visual effects for missiles, might want to check that out. afaik the missile capacity was buffed a LOT by QF, to a point where its almost unnoticable. i can't guarantee it, but i think you have to put a blob of capacity on the mothership and then a single block on each...
    18. G

      PLEASE Rework Missile Capacity

      Well, nothing works, so... :/ Missiles are so entirely broken right now, they're unusable. Nothing is fixed at all, far from it. Did Schine want people to abandon using missiles entirely, and abandon the game? Mission accomplished. I gave them a fair chance, refit an old missile turret. Didn't...
    19. IR0NSIGHT

      Station defense and it's implications

      The voidshield extends the homebase system, it does not replace it. You can secure a strongpoint with any kind of station, no limits, as long as the station is factioned (and not a HB). One block stations might be painful to overheat, but you can very easily capture them, which has the same...
    20. Crashmaster

      Station defense and it's implications

      That makes sense. How much of a station is needed to secure a strongpoint and what condition sets it's defeat? It was long ago but I remember the frustration and difficulty of finding and targeting one-block stations. I guess they would be highlighted now right? Is there a restriction on...