Search results for query: how many block IDs

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    1. Ithirahad

      The Bastion Initiative 0.2.1d - Montalembert

      🛈 Requires the Resources ReSourced mod to function. It is recommended that you familiarize yourself with that mod first. 🛈 Please note that this is a very early beta release, and some issues are to be expected. Building upon the resource mechanics introduced by Resources ReSourced, The Bastion...
    2. jw608

      608 Minor Factory Ship 1.0

      Just a simple factory ship with light mining capacities. Has a fleet of 10 mining drones and 2 608 Minor Miners. Its main purpose is capsule refinery but has a few other basic block trickle factories. This is my entry for the Trident Foundries Build Initiative.
    3. Dire Wolf

      The T.R.Ue Ship Classification System:

      First, T.R.Ue is an acronym, not a value judgement. As you noted, if any classification system is arbitrary,... then I am going to use my arbitrary classification system, and you can use yours, or you can use none. My system can neither be "wrong" or "right", but it can be the system people...
    4. Nauvran

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      Whitelisted. Remember to read the rules and contact an admin here Discord when you're online on the server to gain access to restricted admin and creative mode.
    5. Vexare

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      IGN: Vexare Reason for Joining: I Love building in block games for some reason, building and light roleplay always go hand in hand, and it's hard to do that without other players around Example of Work (Present and Ongoing) : I've lost a lot of my builds to servers, either they got griefed...
    6. AngelusKutona

      Starmade Synthesis

      Introduction Welcome all to the Starmade Synthesis Thread. This thread is a series of topics aimed to encourage specialisation in design and to add strategic thinking and theory behind designs, hopefully leading to discussion and thought provocation. This will be more useful to those who play...
    7. docpenguindoc

      Doc Industries Shipyard

      Never thought of using a wireless block or ship remote as the flip flop, so I'll definately be using that in the future. For space saving, I'm thinking forgo the rotating aspect and do something more in-line with my X-Wing S-Foils instead.
    8. DeepspaceMechanic

      Doc Industries Shipyard

      Gave it some further thought... Check the screenshots in the spoiler. With the second setup, you add two blocks to the main entity, to subtract one block from the docked entity. Might be favorable.
    9. DrTarDIS

      Powering/shielding docked entities: Test results about something undesirable(?)

      Pretty obvious you didn't look, as the thing I was talking about with "shield" in it's name primary point was to divert ALL the e/sec of it's dedicated power supplies (the hyper efficient around 700k/sec lattice) to combat shield generation (ten times the e/sec of passive shield generation per...
    10. Dire Wolf

      The T.R.Ue Ship Classification System:

      I produced a line of ships for the dock,.... I am naming these ships,... I needed a coherent system of classification and I don't like the one commonly used, because mass doesn't mean anything about power. in PVP i kill ships with much high mass than the ships I use to kill them. You don't need...
    11. M

      The T.R.Ue Ship Classification System:

      There is no practical reason to call your 200k mass combat ship cruiser or dreadnought or whatever. I would just call it 200k + role. With numbers, you can estimate the power much more accurately. Names are just extra steps. Nobody will be impressed if you said you brought...
    12. Dire Wolf

      The T.R.Ue Ship Classification System:

      Other creators have classified ships based on their mass or block size, which doesn't accurately reflect the capabilities or functionality of a ship. I use the T.R.Ue method (Total Reactor Unit). This method bases ship classification on: - Reactor block count - Equipment loaded to ship -...
    13. docpenguindoc

      Razor Crest - Video Showcase

      Finally got around to making a video showcase! Also added a gravity block by the rear ramp.
    14. SlavSquatSuperstar

      GP-1 "Space RV" General Purpose Ship Mark 1

      Description Since the colonization of Earth's Moon and Mars, everyday citizens all around the globe have been itching to travel the Solar System themselves. Cheeki Breeki Enterprises has answered your calls with our newest product, the GP-1 "Space RV": great for all types of spacers, and even...
    15. DrTarDIS

      Starmade PVP

      PvP has been at times great and at times impossible. Around 2014, just before beams were introduced, was the most "stable" I've seen combat. It wasn't perfect but it very rarely devolved into rubber banding and/or chunk anomalies that became common around 2016/17. (as long as the server wasn't...
    16. DeepspaceMechanic

      Hello! I remember a post of yours in which you provided rigorous advice on how to system our...

      Hello! I remember a post of yours in which you provided rigorous advice on how to system our ships. It contained equations which allowed us to calculate the needed block-count for the main system types, if we knew the available internal volume. It was either a thread or a reply to a thread, but...
    17. DrTarDIS

      What's the best way to layer armor?

      Eh, Theorycraft™ says that an outer layer or two of standard, with a couple(2-3) layers of basic inside/below it, an empty space, and then 1-2 layers advanced around/encapsulating systems deeper inside the ship would offer the best balance of protection-to-mass-to-area. The discussion of...
    18. DrTarDIS

      When was your personal "golden age" for StarMade?

      To contribute to this a bit more deeply while waxing philisophical about the genXnova server, I spent some time thinking on it and pulling up some artifacts and significant tangents that I'll link to. Click the links, they explain things. I was most active in the Power1 era, still fairly strong...
    19. Jake_Lancia

      Community Build Initiative: Mobile Factory/Refinery

      Hi there! Jake Lancia back for another Build Initiative; this time the Foundries require an industrial powerhouse of a ship. Once again, this will be a competition, with entries judged on a new scoring system detailed below. Some pointers on what to add in your ship: The ship is meant to (look...
    20. DeepspaceMechanic

      The airlock of your dreams? (template + dockable entity) v1

      Do you desire a deeply immersive airlock experience? Do you wish that your pressure chambers made a good initial impression on the visitors of your structures? Are you sick and tired of having to build sufficiently logiced entrances every time you're working on a new ship or station? Well, this...