Search results

    1. Daniel L.

      Improved procedural skybox

      The current procedural skybox is lacking structure and is actually kinda gross looking, There is no smooth transition between systems and no sign of whatever nebula's the skybox depicts? why not rather than depicting ugly fake nebula's please make real ones that you can fly through and see from...
    2. Daniel L.

      Empty system fixes

      Real space despite all the stars is pitch black... now maybe a little ambient light would be allowed especially if you are near a galaxy but in transgalactic space you shouldnt be able to see the back of your hand without a flashlight or interior lighting (Which really should consume power)
    3. Daniel L.

      Food cooking

      I think that you should be able to put on ships or stations or anything a stove block with which you can combine any two different blocks (Be it cannon computers or lava) into a hopefully "edible" item. Every object would have multiple variables like: Stamina Boost, Or poison, or things like...
    4. Daniel L.

      Empty system fixes

      though i do believe that there should be a few pirate stations hiding out there, After all wouldnt you want to cloak your illegal activities in a field of infinite black?
    5. Daniel L.

      Empty system fixes

      I mean that ships should not be illuminated stations shouldnt spawn and the nebula procedural skybox should be invisible but the starfield should remain. if you want an example then turn off the skybox warp to a void system take a screenshot and edit out your ship in a image editor replacing it...
    6. Daniel L.

      Empty system fixes

      When there isnt a star nearby it should be pitch black.
    7. Daniel L.

      Empty system fixes

      Oh yeah? do you even science? ;)
    8. Daniel L.

      Empty system fixes

      Why do empty systems have ambient light, and the procedural skybox, and stations? it should be empty.
    9. Daniel L.

      Armor is stronger than shields

      Something I've noticed: A ship with just 2 layers of advanced armor can take quite a pounding, I think that shields are mainly just a defensive layer, Don't take them too seriously because if you do they'll get knocked down and you will die
    10. Daniel L.

      Better transparency rendering

      Strange isn't it? how metal mesh you can see through easily while glass bugs and blocks out the above mentioned things?
    11. Daniel L.

      Better transparency rendering

      When you look through glass in the game you cant see: Atmospheres, Metal Mesh, Text on a display, Sun flares, Missiles, And beams, Please fix this so we can enjoy battles from within our cockpits without having to miss seeing the flying missiles :)
    12. Daniel L.

      Ai enhanced settings

      AI ships currently don't know how far from a target to engage or fire. So you can control the maximum firing range of a ship for example: A bomber would have to get really close to its target in order to fire the missiles otherwise the AMS would shoot them down, A sniper fighter would have to...
    13. Daniel L.

      Ship computer systems

      I still think that ships should have to do with, It would make the game more realistic to have interactivity in objects.
    14. Daniel L.

      Ship computer systems

      I just believe that the game should have methods of storing ingame data on machines, Maybe not video games but still, You need something to do when your ship is using a push effect to travel the galaxy and your just wandering your massive ship bored stiff.
    15. Daniel L.

      Ship computer systems

      There really isnt all that much to do inside a ship other than fly it, Why not add a computer system that you can build inside your ship to store and view information as well as maybe even play games like asteroids and space invaders (Starmade equivalents.) You would have a computer block a disk...
    16. Daniel L.

      Random planets

      I do mean the terrain blocks, I just meant that there would be a selection of multiple to choose from.
    17. Daniel L.

      Shield regen nerf

      Yes but they should be able to take on even bigger enemys
    18. Daniel L.

      Random planets

      It seems a shame that in a procedural universe there has to be only five planet types, Why not have a massive selection of different grayscale textures, and then colorize them with random RGB values, As well as a random sky color too,
    19. Daniel L.

      Shield regen nerf

      Agreed. big ships are useful for there damage rate but small ships should be the enemy of such a thing.
    20. Daniel L.

      Shield regen nerf

      I dont mean magic powers, I personally believe anything is possible, Just the chances of it happening are astronomical, a tiny fighter engaging a death star would be destroyed in seconds, But what damage the fighter does should add up.