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    1. unelsson

      QC Thraul 1.0

      QC Thraul Class: Armored freighter Systems: Auto-repair system, Jump drive, Radar Jammer Power: 150k (regen 80k/sec) Defense: Shield HP 110k (recharge apprx. 4k/sec), Armor HP 497k Armaments: 2x missile turrets, 2x expl. beam (6,7k dam/sec each) QC Thraul is a well equipped freighter, designed...
    2. unelsson

      Quantum Comet Shipyards

      Interiors pretty much finished, weapons tuned for first release. Quantum Comets is proudly shipping first Thrauls for customers and ship reviewers.
    3. unelsson

      Quantum Comet Shipyards

      25/2/2016 QC Thraul added and pics moved to imgurl for easy viewing. All ships come with just bare minimum systems installed. 26/2/2016 added systems, lightning, description, new pics
    4. unelsson

      Quantum Comet Shipyards

      Thanks! I worked on it a bit and uploaded a few more pictures. Trying not to overdo the decorations.
    5. unelsson

      Quantum Comet Shipyards

    6. unelsson

      Why don't we use Gaussian distribution for weapon dispersion.

      Great idea that would give unique roles for cannons and beams. Cannons go for damage, beams go for accuracy. Community is not showing it´s best side though.
    7. unelsson

      Things to Spend Faction Points On

      Vanity Items! Fun! Potions! maybe rename them as boosters or rigs? Maybe make some of these permanent (or long time effects) ways to gain "tech level 2", e.g. Faster Cooldowns and Speed Boosts for your ships? I really love this idea for RP reasons and fairly balanced grinding/powergaming...
    8. unelsson

      Contested Faction Area Control/Faction Beacons

      This is the kind of development this game really needs! Possibilities for actual faction wars, contesting areas, yet keeping this all in balance with people who do not wish PvP. The best idea is that player actions would affect system claim viability. I would like to see this along with...
    9. unelsson

      Base invulnerability bought with faction points

      cyberus111, the initial free time for invulnerability is not a bad idea at all. It´s all about finding the right balance though, and perhaps this also could be server-configurable. I´d go with fairly short establishment period and then compensate by making the fp cost for homebase...
    10. unelsson

      Base invulnerability bought with faction points

      Khantron, yes, it would bring exactly that strategic aspect into game. Balancing is not possibly that difficult, but it´s a matter of taste and should be configurable on server. (Edited the first post to make it quicker to read)
    11. unelsson

      Base invulnerability bought with faction points

      I have a suggestion that brings a lot gameplay with fairly little coding effort. This goes in line with suggested new Territority System http://starmadedock.net/threads/new-territory-system.8552/. I've also read suggestions on other uses for faction points, but I think it´s worth keeping it...
    12. unelsson

      Infinite Power is OP

      Lecic's holy trinity of power generators seems to hit the spot. Thinking of game balance and incentives along those lines, solar energy should be cheap, but would require high surface area to be effective and would be very ineffective when far from stars. Fuel-powered on the other hand is also...
    13. unelsson

      People with slow Computers

      Thanks for the reply. I updated ram to 4gb, got it working dual channel and proper clock speed, overclocked gpu and clocked cpu to proper speed (was running a bit underclocked). Multiplayer fpsnow most of the time 40-80, but huge stations still cause fps drop below 10. I also got single player...
    14. unelsson

      People with slow Computers

      AMD Athlon 64 X2 3800+ 2 GB RAM Geforce 8600 GT Multiplayer runs okay on dedicated server, but single player drops down to fps 1-5 and ping 1000-6000. I constantly get warnings that server is under high load, and can't keep up. My computer is certainly not brand new, but even so, games like...