Soo, I hear this'll soon be official?
There are some rather good ideas in the OP. I like most of them.
The thruster nerf is the exception;
One of the few good things p2.0 did, was making thrusters decently powerful.
Yes, my ships all got considerably faster.
What needs to be kept in mind...
Updated systems to 2.0 standards, created low entity count version (no docked weapons, single piece canopy); Better suited for AI ships.
See main page for full details.
So you just keep parroting back the same stuff.
Forget better or worse. Forget who likes what. Calling P1.0 more complicated than P2.0 is an abject lie.
Were the power lines stupid? Yes. What's the most you had to pay attention to? Don't cross'em. Might as well argue that water is not wet...
So you first post a false statement with no facts to back it up ( "P2.0 is simpler than P1.0" ), and when confronted with the difference between the two you reply like this.
These are not the acts of an intelligent man, and in no way do they contribute to the betterment of the game or...
You literally stated the exact opposite of what's actually the case.
P1;
Place reactor blocks in cross shapes if your ship is small; straight lines if it's big enough; don't let them touch each other. Reach 2kk pow gen, stop. Heap in as many Aux power blocks in 2kk sections as you want...
I think the OP is wrong on most counts.
The community was no more toxic than in any other game (or perhaps even less so; there are tales of actual murders from some MMOS), and the world is no more barren than any other sandbox (that's why they call them that; it's a heap of dirt, dog poo and...
:D Ain't that a coincidence?
It's a forum. Stuff's there to read for people who want to read it. It's okay if you're not one of them, but voicing such opinions as you did now appears as nothing more than baiting.
Plus, there's a TLDR and a melody about textwalls...
The only thing difficult about it was fitting a bunch of power lines in a small ship. Build large enough and suddenly it was super easy. Could have been solved by simply making reactor power scale by volume, like power capacitors did.
Now the reactor can indeed be a brick but has a bunch of...
Leading the stream where you want it to be already takes extra blocks, called Stream Nodes, doesn't it?
And think about this: when you load in a ship that was built under the no stream rule in your world where the streams are on; probably it'll be an ugly mess with the stream cutting through...
You're not the first person I heard saying they like the beam's visuals. Perhaps in the future a purely visual and optional beam generating block could be added to the game? It could even come in multiple colors.
I probably don't need to butt in here, MrGrey explained it pretty well.
Anyhow, here's almost the same. I used an "Or" Block. It didn't fail so far.
If you absolutely need to make sure the door is not left open, you can always barricade it off with area triggers that close it right back as...
I thought integrity was off by default now? (And good riddance to it)
I dislike stabilizers as well. The concept is nonsensical; Reactor parts aren't supposed to be far away from a reactor. Pretty sure if you took the control rods out and carried them over to the far side of a reactor complex...
To be serious for a moment though,
Low player numbers are due to the game not being very fun to play right now.
Goodness, just try to use cannons...
Or have a go at killing a ship with this core-drilling 2.0 system; Even SysHP made more sense than exclusively shooting the reactor apart.
Or...
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