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    1. Captain Fortius

      M-306 Vindicator Class Frigate 1.0

      This is the Mark 306 Vindicator class exploration frigate. It was built for the purpose of travelling the galaxy, identifying and destroying hostiles, and collecting raw materials. Defense: The hull is well armored with an all-around double layer of standard blocks, with tripple layering...
    2. Captain Fortius

      M-25 Shuttle v2.0

      Width: 13 meters Height: 8 meters Length: 25 meters Mass: 173 units Shields: 15k cap w 1.5k/s regen Thrust ratio: 2.5 Cargo capacity: 10k A light shuttle, serving mainly to ferry players between ships and stations, or to deliver a landing party to a planet's surface, and...
    3. Captain Fortius

      The Power Overhaul has to happen ASAP

      Make it happen. - Can't be worse than existing system. - Scrapping existing builds shouldn't be an unexpected problem; If you play any game in alfa-beta stages, you should prepare for a few wipes.
    4. Captain Fortius

      The Power Overhaul Must NOT Happen ASAP

      This is a good idea. I know at least one person who would start playing if the player and crew needed to eat, sleep, etc. Also, I think it'd need to be X number of assigned npc per Y amount of system blocks ( ex; Bigger shield generator needs more technicians to operate it ) - Otherwise...
    5. Captain Fortius

      Power System Overhaul Proposal

      Some of you may yet remember me. Those of you will recall I'm always on the lookout for flaws, and point them out, though a swarm of fools will usually disagree with me. I log back in now, to say this: Schema & crew got it right this time. If nothing overly silly is added to the opening idea...
    6. Captain Fortius

      Game Balance Suggestions

      -Undo the armor block weight changes. Reason; Everything is too heavy now, while thruster capacity remained the same. Extra weight is also a problem for radar jammers and jump drives. Now, we need to build disproportionately large engines and reactors for ships that worked fine before. Common...
    7. Captain Fortius

      StarMade 0.1836 New Tutorial and loads of fixes

      Indeed they didn't. They just got messed up (or "Schema'd" ) as usual. After all this time, I'm forced to log back in to this infernal site, and descend into the masses of mindless fanboys and furries to bring about the light of unwanted truth, and ignored common sense. You claim the 1:1:1...
    8. Captain Fortius

      StarMade 0.1616 Infinite Chain Docking

      Two patches ago every texture was displayed as glitchy triangles, at least for me and some other players. It was unfixable, user side. Last patch, everything was fine again. The glitch was gone, though it wasn't mentioned in any changelogs. This time, when I first started the game after...
    9. Captain Fortius

      Weapons Demonstration: News and Discussion

      "The color of weapons (only cannons so far) can now be modified by placing any light source block directly under the output block of a weapon group." Jolly good. Colored projectiles are a great addition. One serious problem though; Don't put the colored light block BELOW the output. That'll...
    10. Captain Fortius

      Hypothetical discussion about a planet idea, can you find an issue ?

      Many ideas are already in the game or are in the game but slightly different. I\'m sure these ones aren\'t. And you can\'t fault anyone for not playing with a dev release. are you trolling? like really?? No, I am not, though I may be pointing out things not many of you want to...
    11. Captain Fortius

      Hypothetical discussion about a planet idea, can you find an issue ?

      This post might seem odd by itself, or look like a double post. It was an answer to someone who chose to delete his comment once he was proven wrong. In case someone else would raise similar points, I\'ll try to replicate the original ones in my own words and leave it up, unless it proves to...
    12. Captain Fortius

      Hypothetical discussion about a planet idea, can you find an issue ?

      I can counter everything listed above, and logically explain why it isn\'t a problem. Now, let\'s use our imaginations, shall we? However, what about planetary bombardments? Rest assured projectiles could be sent to a different map just like players. Too many projectiles to handle? Combine...