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    1. dwwojcik

      StarMade Dev Blog - The Weapons Update

      I'm very glad to see individual missiles becoming more impactful, I think this is a great change. But, can we fire missiles from beyond visual range and watch them fly on a map like in the Donnager battle from The Expanse yet?
    2. dwwojcik

      What is Wrong with Starmade

      Switching reactors is nowhere near as bad as rebooting, your shields don't go down. You new reactor comes online immediately, although your systems will need to recharge their power buffers, and there is a short timer for each of the chambers before they come online. You can fire your weapons...
    3. dwwojcik

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      The intention is that long range ships will have dedicated travel reactors, and regular ships will either be part of completely autonomous NPC/AI piloted fleets that don't care about tediously making dozens of jumps, or they'll use a network of jump gates the Trade Guild and others build. Like...
    4. dwwojcik

      Weapon Immunity for Stabilizer Stream Nodes

      I like the second option.
    5. dwwojcik

      Missiles and Large Ships vs. Small Ships

      I couldn't find where the devs announced that Crewmembers would replace 'ol Bobby, and the Development timeline is censored. Either the devs retracted their statement, or my memory is playing tricks on me. Still though, my mind isn't changed. I still think item missiles would be better than...
    6. dwwojcik

      Missiles and Large Ships vs. Small Ships

      It's an issue because, unless the developers change their plans, you'll have to send a crewmember to their death every time you want to fire a torpedo...
    7. dwwojcik

      Missiles and Large Ships vs. Small Ships

      I prefer 'anticipation' to 'speculation', personally. In my suggestion missiles are items, not docked ships.
    8. dwwojcik

      Missiles and Large Ships vs. Small Ships

      You might consider torpedoes an implementation of my suggestion (although I don't, which is why I suggested it in the first place) but chances are it will be un-implemented if when the crew update comes NPCs replace Bobby AI.
    9. dwwojcik

      Holograms on stations

      You could make a Holodeck like in Star Trek by loading and unloading different scenes.
    10. dwwojcik

      Missiles and Large Ships vs. Small Ships

      Well the word I used was "skewed" not "screwed"... I thought that was nicer. Thanks for this info, I wasn't aware of the non-linear aspects of the current balance. I would be interested in seeing the large ship vs small ship dynamic changed... particularly because I think it makes sense that...
    11. dwwojcik

      Missiles and Large Ships vs. Small Ships

      Nope I don't think so, you seem to have been right on the money so far. We're on the same page.
    12. dwwojcik

      Missiles and Large Ships vs. Small Ships

      To be honest the title is pretty bad, I wrote it before I was quite done with the body of the suggestion and I forgot to come up with a new one. It ended up being less about small ship and much more about missiles than I had thought it would be, which I guess is just where my brainstorming and...
    13. dwwojcik

      Missiles and Large Ships vs. Small Ships

      Sorry let me clarify then. Dr. Whammy was on the right track. I meant that the alpha damage of an individual missile should be equal whether it's fired from a Battleship or a Bomber. (Assuming both ships are intentionally outfitted to carry the same missile) The Battleship will undoubtedly...
    14. dwwojcik

      Missiles and Large Ships vs. Small Ships

      oh yeah that's the good stuff Eh I'm not sure that's an issue. Nothing wrong with a bit of rock paper scissors. The ship with the missile put all its eggs in one basket... if that pays off, more power to them.
    15. dwwojcik

      Missiles and Large Ships vs. Small Ships

      You guys both bring up some really good points. In keeping with the physical aspect of the ammo, I think it would be fair to require a physical connection, perhaps similar to the conduits that connect chambers to reactors, between the missile tube(s) and the magazine. That should do a decent...
    16. dwwojcik

      Missiles and Large Ships vs. Small Ships

      I wasn't complaining that you didn't like my suggestion, I was complaining that you were telling me my suggestion is wrong. You never actually said it was only your opinion until just now, so I was writing under the impression that you believed you were factually correct and not just voicing...
    17. dwwojcik

      Missiles and Large Ships vs. Small Ships

      Yes there are. Ever heard of lasers? They can be used as weapons and all you have to do is plug them in. In fact, that's how I assume the beam weapons already in StarMade work. Key word being assume. You're jumping to conclusions about the lore and technology of Starmade. As far as I know...
    18. dwwojcik

      Dev-Thread: New Shielding System in devlopment

      I assume you mean your stations that you built with the old power system. Reactors of the new power system turn off when they're docked to something since the devs want to kill docked power reactors. I tried to think of a way to allow ships docked to stations to continue running their...
    19. dwwojcik

      Dev-Thread: New Shielding System in devlopment

      I wonder if simply detecting whether or not the thing you are docking to is a station would work? (A ship is allowed to run its reactor if it's docked to a station, but not to another ship.) How could this be abused? Edit: No wait I had a feeling there was a way. What would stop people from...
    20. dwwojcik

      Missiles and Large Ships vs. Small Ships

      I feel like you're not really reading what I wrote... it sounds like you think I want ammunition for all weapons? Because I don't. Missiles only. I don't want the rest of the weapons to change. Computationally, missile ammunition would not be any more difficult than the current energy-only...