Perhaps having a ship you created verified could earn you credits.
IIRC there is a method for vandalization prevention used by reCaptcha systems, the EverQuest Next Landmark Claim (read: build) moderating system, and by zooniverse projects like GalaxyZoo.
The jist of it is to ignore or flag...
maybe try using advanced build mode's replace filter, while having the desired factory selected with c, replace the factory enhancers with factory enhancers.
I was unaware of that >.>
Perhaps having a Positive Gear and a Negative Gear, that move the docked object when they receive any signal?
I'm not sure what you mean here?
It could probably be achieved with some kind of texture editing/merging and one new block ID to do that merging on.
Merge two of the wedge triangular textures into one square texture, then use paused "frames" of animation for each rotation of that texture. then when a wedge is placed in the...
I had an idea for a new type of docking block, the Aesthetic Dock:
These new Docks would use the following rules:
- Does not have any docking area limitations.
- Objects with BobbyAI blocks cannot be docked. If one is placed after docking, the object is automatically undocked.
- While docked no...
Could be useful to detect intruders/crew members who are using the ships gravity? Link it to some logic that controls some lights in your bridge, that will make it blink when people enter your ship and enable gravity. Another use might be traps and the like.
maybe use block shapes to determine hinge flexibility. for example a wedge would have a 90 degree field of motion across its slanted face. and a block would have 180 degrees. Perhaps combining a block and a wedge to increase declination to a turret (maybe at the cost of rotation speed).
Edit...
Maybe add a frequency (read: password) variable/setting to displays, and any display "tuned" to that frequency will be slaved to the master display block that transmits on the frequency. This way displays in separate entities could share content.
Conduit Armor is an idea I have been playing around with recently, as I have been thinking about ways to make capital ships tougher using other methods than just increasing shield/armor/hp values. The main real-world principle/inspiration for this idea came from some books I read (Honor...
It would be interesting if, in order for a faction block on a planet to work, it had to be linked to an antenna that extended x blocks above the surface. The fluff reason behind something like this would be that the faction block needs the antenna in order to send ownership information to the...
:(
with the microphone option you could hail/talk to people who are in range.
Pre-recorded announcements or messages could be played back dynamically with logic.
Add new engine noises.
Add door sounds.
Tie in damage alarms or pre-recorded voice warnings to a damage indicator logic system.
If...
Wouldn't it be orders of magnitude more practical to just use a 3d model of a sphere to handle collision detection? I image it would be relatively simple to scale and warp it so it encompasses all of a ship's blocks. Sure you wouldn't get to shape the shields to some kind of design, but the...
I have recently started playing StarMade and though I would share some of the ideas I have had to improve the productivity and quality of life for players using the Advanced Build Mode.
Color Code the Axes
Many, if not all, of the 3D UI elements (the symmetry planes for example) are already...
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