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      New Power DEV Thread

      It's relevant in that internal power is taxed now even if a power-independent entity is docked to another. In other words, docked entities are now wholly dependent on the upstream power supply, so docking a large entity to a ship doesn't allow any kind of bypassing energy caps thanks to the...
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      New Power DEV Thread

      Well. I forgot about the chambers thing and logged out after modding a ship to test out mining bonuses. This is what i get any time i log on after leaving a ship with active chambers (i think the blocks are fine as long as they're unassigned) or if i try to load a saved blueprint of the same...
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      New Power DEV Thread

      Yeahhh, just came back to say i figured this out. I had assumed that ignoring the dialog didn't change the way it worked, so leaving the dialog on would remind me in case i forgot, so i wouldn't freak out if the game didn't let me place a block. All better now, though just now i loaded back in...
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      New Power DEV Thread

      Do your settings save between loads? I always have to toggle fullscreen off then back on to get full screen mode. Every time i start up. Changed keyboard settings are also forgotten between instances opening the app. Are you playing via Steam? I gotta narrow down what's causing this issue for...
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      New Power DEV Thread

      Maybe it's another bug specific to the linux version? I'm not able to place any stabilizers at less than 100% ever, which includes when there are no reactors present. Right now, redesign of power system means deleting reactor blocks (leaving at least one) until i'm able to place stabilizers...
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      New Power DEV Thread

      The old system had a soft cap and diminishing gains on power generation, not exponential growth. There was also no downside to building bigger power systems other than said soft cap. You may be thinking of capacitance. In the current system, having increasing gains in reactor size would be...
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      New Power DEV Thread

      I'm actually not allowed to place stabilizers if the efficiency is less than 100%. I guess it works if i place them first and then build a reactor, but how do i know how much stabilization i need unless i've got a reactor already? If i'm placing efficiently, i can get a 5x5 flat panel reactor...
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      New Power DEV Thread

      Finally trying out the new power system, and i realize i'm late to the discussion but is anybody else having trouble making reasonably shaped ships? I'm not getting enough power out of the reactor for the size ship i want, but bumping up the size means stretching longer to accommodate...
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      How many people are still build vs waiting for new power

      I would love to build, but i don't want to build on the old power system if it is getting scrapped. That leaves testing out the new power system, but my game crashes as soon as i do anything on the dev build. Not sure if it's a linux compatibility thing or what, so i'm in the middle of a full...
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      Schine engine VS Unity

      I think a good question to ask of this premise is "which engines (if there are any) would adequately handle such large block/voxel structures?" Since that is the core of the game, i think that would be the best starting place when looking for an engine. This is not FPS engine territory, since...
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      Council Resignation Letter

      Soon™
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      Make the forums great again

      I'm okay with renouncing a spheroidal earth if it means we don't add comic sans
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      What is the ideal shield capacitor/shield recharger ratio?

      I think this is the correct answer. Sorry if it's bad form to bump an old thread, but this was high on a google search when looking for info on shield recharge rates. Instead of thinking of regen and capacity as related to each other, think of regen instead as tied to energy production. Keeping...
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      Allow storage auto pull set to 0

      Hello! This is my first suggestion so far to the game. I love a lot of what's going on, and i recognize there are a lot of big and small adjustments yet to be made before the game is polished and complete. I'm here to suggest a small change (i think). Depending on how the code is set up for...
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      Woo!

      Woo!
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      Introduction thread!

      Hello, hello. I'm new to the game and still figuring things out. Systems-wise, i've got the gist of how manufacturing works, but haven't yet figured out how to automate an assembly line by setting up auto-pulls from one block into the next. Still figuring out storage stuff. Have yet to...