Search results

    1. W

      Planned Starmade as an Astronaut

      I posted this in another thread recently, but want it to be in the more appropriate location as well. Astronaut mode will be more popular/useful/necessary if there are items which can only be gathered/harvested by astronauts, or actions that can only be performed in astronaut mode. Rationale...
    2. W

      Planned Folder for Pirate, Trading Guild, etc Ships.

      It's a bit off topic, but I'd like to toss this out there: Spend faction points to spawn NPC ships aligned to your faction. This turns every player faction into a potential army of NPC's. There may be a cap to how many can be spawned at a time over all owned systems, whether they spawn only in...
    3. W

      Learning from Minecraft (Galacti Craft Mod)

      There are forums for expanding astronaut mode which are marked as 'Recognized' and 'Planned.' I don't know how much longer it will be before the Schine team starts expanding in that direction - probably after they get the ship/station construction balanced the way they like. I've read some...
    4. W

      Implemented New Cargo System!

      Dragleones pointed out a few things I was thinking about as I read through the original posts. 1. How will this affect astronaut inventory? It must lower it, otherwise no one will use the cargo/storage systems. If it lowers astronaut inventory capacity, how then will I transfer huge amounts of...
    5. W

      Council of Intergalactic Representatives

      Sorry, this post is long. I wanted to address all the questions posed by the OP. 1. Apllication questions: 2. Council Size: 3. Council Functions: 4. Applicant Requirements:
    6. W

      Better faction permission

      A thought occurred to me as I worked on a work-around for the current limitations on faction permission. The engine only supports blocks being parented to one object, and there might be a problem with permission blocks getting the ranks from the owning faction - especially if the station changes...
    7. W

      Better faction permission

      So all of the servers I've played on have the same problem: way to many factions, each with only 1 or 2 members. People don't want to invite others to their faction because of the possibility of them wrecking stuff up. I understand that the faction module lets you restrict access to a...
    8. W

      Recognized Add Effect slots to utility wepons

      I re-emphasize the idea of the damage-less beam. It can still have a number associated with damage according to how many modules are placed, but not actually deal damage on impact. Without a support/effect module, it would just be a beam of light.
    9. W

      Implemented Armor/Hull is Worse than Useless

      It has been my experience that hull is merely decorative. If you want to defend your ship you put shields and shield regen on it. Once the shields are down, you are as good as dead. Servers I've seen require at least 10k shield to not be 1-shotted by pirates, and 5k shield regen if you plan to...
    10. W

      Recognized Add Effect slots to utility wepons

      I do wish that the salvage beam worked with missile support so I didn't have to make a checker board array. Adding 'punch through' to a push pull beam could allow the beam to continue through one (or more) ships so you can tow a line. Alternatively, consider creating a damageless weapon that...
    11. W

      Recognized Contiguous Edit mode.

      I usually build a 'base model' with easy to acquire parts, then swap them out when I get a better count of the colors I need. This would make the swap-out so much easier. Also, for servers that have community blueprints, this would allow factions to easily fit models into their color scheme.
    12. W

      Recognized Warp Gate Upgrades

      I don't think this is necessary at the moment. I love the universe redesign, don't get me wrong, but space is still pretty bland. What does one sector have that another doesn't? Because of the availability of all resources within a single sector, the ease of respawning asteroids, and the lack of...
    13. W

      Implemented A way to prevent jump drives?

      Warp tracking. Scanner's have limited function in my opinion, so I would say add to them the ability to track ships/targets for a minute or so. This way if a ship jumps it's enemies will know roughly what sector it went into and can jump/chase it. Alternatively, create a tracking...
    14. W

      Planned Starmade as an Astronaut

      One of the things I think Starmade is suffering from is the complete focus upon ship-only gameplay. Build, fly, salvage, repair - all without ever leaving a ship core. Most players like this, but I think it is because there is no alternative (yet). I believe that the game will have more appeal...
    15. W

      NPC "Players"

      I've never played EVE, but I've got a suggestion along these lines. It's one I made back when Google Moderator was the suggestion funnel. Player Built Armor. Player Built Body-parts. Basicaly, think of it like building a ship and saving a blueprint. The difference is that the blocks are scaled...
    16. W

      Articulated engines: How to make thruster vectoring and VTOLs possible

      Current shuttles have their engines on the back, and vents on the sides. When they need to turn or make small adjustments, these vents expel gases to turn the ship. Effectively, a ship with big thrusters on the back, and small thrusters on the sides to aid movement. Like what @Lecic suggested.
    17. W

      Fuel, ALL opinions accepted and wanted!

      My suggestion is to keep the current blocks but make them less efficient. If there is fuel on board, they work as normal. This requires either a fuel controller block or an inventory system for the ship. I would also like to suggest that we consider different fuel options. I find fossil fuels...
    18. W

      Easier Save/Export/Import of Stations

      It's easy to save a ship blueprint at a shop and download it from the server on which you play to your computer. Why isn't there a similar mechanic for stations? With the station contest that ended in August I started thinking about the different bases I had built on public servers. They were...
    19. W

      Sector Biomes

      @wolfboyft , would you mind saying what you disagree with? It'll help the discussion progress to get multiple viewpoints and ideas in. You're probably right, @Ithirahad. But biomes don't necessarily have to be per sector. It depends a bit on how it's implemented and how crowded the biome...
    20. W

      Point to Point Docking

      I don't think this would be laggy unless the size of the Port was more than a 10x10, and even that would be marginal. Consider that build mode can place up to 8000 blocks in one click with minimal delay, and that process performs all the same tasks I've suggested. The only real change to this is...