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    1. Shaker

      I'm scared for Starmade

      Considering this game is still in early alpha, its not worth advertising yet. The current population is dropping off overtime, my guess is everyone is waiting on this update, a week after it they will be gone again. The reason: nothing to keep them playing. Its all good to bring out large...
    2. Shaker

      Off the Wall Crazy Ideas for Capital Ships

      Capital ships should have thrust lol, otherwise its a glorified station. Making/giving it the option to homebase is bad, its a ship not a station. Having it not being able to dock is good, maybe still able to connect to shipyards. could modify it so its a flagship which enables faction point...
    3. Shaker

      Station Vulnerability Timers: An alternative to Standard and Reverse FP configs

      as long as its an option, craftau will definitely have it turned off as we welcome new players and try our best to not limit players ability to play multiple styles.
    4. Shaker

      Station Vulnerability Timers: An alternative to Standard and Reverse FP configs

      the OP put a topic up so we are debating its use, thats what the suggestions subforum is for. my guess is Jasper1991 is one of the griefers looking to steamroll, my suggestion to him, go make a server with no homebase protection as it can currently be done by turning it off in the config file...
    5. Shaker

      Dev Blog : December 6th

      Do you need access to those files to change the NPC factions ships/stations? or will there be ingame admin commands/options to do so?
    6. Shaker

      Dev Blog : December 6th

      Sorry for the general bad vibe from my post, but the shear amount of waiting for content is starting to take its toll. Im sure others were all waiting on the weekend for any sign of an update, instead we get this message that seems 3-4 days late. I only paid $20 for this game, roughly 2 years...
    7. Shaker

      Dev Blog : December 6th

      haha, i was right about the launcher being this months update, in the end it isnt going to hurt this game having to wait an extra month, gives us all time to play different games over christmas.
    8. Shaker

      StarMade Dev Update: NPC Factions

      Criss said it on the 26th, its now the 5th. my guess is its an extra week.
    9. Shaker

      StarMade Dev Update: NPC Factions

      Are we getting an update this weekend? or is it another fortnight?
    10. Shaker

      Optional reviews under comunity content

      Need something to stop the stupid ones getting through, like the pipe or the best ship ever which is just a core...
    11. Shaker

      NPC Faction Update Video

      No it should not be, admins are there to keep the server going, and keep players within the servers rules. The game should make you want to be in a group without an admin forcing you into a "balony" faction, im sure it works on your server and my guess is you require more admins than most...
    12. Shaker

      NPC Faction Update Video

      Criss you guys really need to work on factions, your playerbase is going to die of 1man factions unless you make it worth it to group up. Personalised/faction rank protection on storage boxes for example to protect your faction from being cleaned out when you recruit that new player.
    13. Shaker

      Incentives to Expansion (Anti-Turtling)

      The problem in this thread is you are all hooked up about the HB invul, without it, all the combat will be done while the enemy is offline and players will be sent back to square one without cash or blocks if they didnt prepare. Come up with ideas for stuff to do outside of the homebase sector...
    14. Shaker

      Incentives to Expansion (Anti-Turtling)

      Simpler solution, turn off homebase protection option in the config file. Then watch your server die a slow and painful death as your server gets wiped by a doomcube griefer
    15. Shaker

      Incentives to Expansion (Anti-Turtling)

      Warscoring and faction power ratings, for those who care about numbers. For making outposts more viable, upgrade station weapons range and accuracy so that the station cant be destroyed by players with extreme range missiles without some resistance. Change the cost per system to represent...
    16. Shaker

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      Panpiper fleets at 5 is a good number we found, hasnt been to many players causing problems. its a rule that the servers community needs to work on though. In reality this game in its current state needs a block ceiling, my personal view is its in the 3-4million range, this is coming from someone
    17. Shaker

      What are reasonable and enforceable limits to reduce lag in multiplayer?

      Ships: Max size is 1km any direction Any ship over 3mil is for show or organised battles. Entity limit: aim for under 80 Fleets: 5 ships Helps with there pathing as they always crash into each other.
    18. Shaker

      StarMade Dev Update: NPC Factions

      you didnt answer my question..... i asked if there is a limit, not how they take systems.
    19. Shaker

      StarMade Dev Update: NPC Factions

      How is the player able to control the same amount of systems as a NPC? does the NPC faction have a limit to the amount of systems it can take?