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    1. happahappa

      Plead to developers.

      Someone here said, that the gaim lacks content. I don't think, that's the issue at all. The starmade community is one hell of a content producing armada. I'm always amazed to see, what people come up with. In regard to the development progress, I'm mostly frustrated about bugs relating to...
    2. happahappa

      Factory Automatization & Virtual Storage Block

      That is true. But that would exlucde any case, where you built something outside the shipyard. And more then that, shipyards are buggy since I started playing this game. At the current version, none of my shipyards are woking at all. They are completly bugged out. So yes, it would work with...
    3. happahappa

      Factory Automatization & Virtual Storage Block

      Factory Automatization & Virtual Storage Block I tried to built an automated factory, that turns itself on as soon as the amount of any type of block falls below a specific value x. But I ran into some issues. If anyone can think a solution, please help me. I started with sensors over...
    4. happahappa

      Who says that all Starmade factories are boring?

      Now if we could automate the process of feeding the assembly line with the required components via an automated shipyard/3d block printer :), that can undock the manufactured entity right onto a rail connected to the assembly line ... :)
    5. happahappa

      Starmade being overtaken?

      Well, performance certainly increased over time.But it is still true, that battles almost always render the game completly useless. Even fighting pirates is causing so much lag. And any space battle on an interesting scale is just unbearable. I just had that experience. Logic freezes, computer...
    6. happahappa

      Starmade being overtaken?

      Sorry, but I don't see how being capable of MMO forces you to have no offline mode, or what the disadvantage could be, of not having an offline mode. But I also don't know, what the particualr company developing the 'Dual Universe' has in mind regarding all of that.
    7. happahappa

      Basic poll: "Starmade" or "StarMade"?

      I'm for "StarBugs" ;)
    8. happahappa

      Starmade being overtaken?

      In regard to potential competition on the pre-alpha-frontier, I'm actually more excited about 'The Dual Universe'. Because those guys really want to build a sandbox game, that can scale up to massive multiplayer. That is something, starmade can't do. What is the vastness of a virtual universe...
    9. happahappa

      Armada Catastrophe (My personal experience with fleets)

      Fleets are one of those big announced star made 'features', which did never really work. Sometimes I wonder, why they bothered to introduce them, if they can't even move in a straight line to some choosen sector. It's the same with shipyards. There is always some issue. And those two 'features'...
    10. happahappa

      My ideas on System Design and Game Balancing

      I started thinking over General System Design and Game Balance due to the new thread about Power Reactor Systems. I don't want to post it there, because it has become a bit too off topic i suppose. Ship Classes: The general idea is, that there is no perfect ship. You need ships of different...
    11. happahappa

      Warp Drive Autopilot!

      holy moly, why didnt i get a notification for this :D GOOD JOOB! please upload that to the dock :)
    12. happahappa

      Power System Overhaul Proposal

      more in depth thread here: My ideas on System Design and Game Balancing I like the direction, in which this is going. It would be really nice if you could compartmentalize your ship in regard to the systems, the ship uses, such that the function of a particular compartment would lead to a form...
    13. happahappa

      Warp Drive Autopilot!

      say you preload all computers up to ~95% and then stop for further user interaction. you could then connect to the 'star jumping' button the activation of another sensor array, that checks if each jump computer hits something smaller then 95%, which would ultimatly mean, that after the...
    14. happahappa

      Warp Drive Autopilot!

      well, as soon as you enter the coordinates, you already know the distance. you just have to calculate the amount of jumps. for which you probably want to use a calculator :). i always have one on my desk, so ...:) and many times, you actually have to wait for the jump drives to load anyway...
    15. happahappa

      Warp Drive Autopilot!

      I was thinking of a different solution to the same problem. you could use display modules to enter the amount of jumps the chain drive should do. so you can have a easy approximate calculation by taking totalDistance/averageJumpDistance = amountOfJunps. this would also have some nice RP value.
    16. happahappa

      A concept to fundementally change warpgate functionality.

      Deploying warp gates should be much easier. I never did that without being frustrated and very annoyed by the game. But if you stick with the current system, small thinks would actually make a difference already. Like a more permanent visual feedback - like a permanent message window on the side...
    17. happahappa

      Multipoint Jump Route Selection

      what i normaly do is to enter the target coordinates directly or using the ones you have saved. then you have to open the map to check, if you might come too close to a sun, which is not so unlikely, because you only have to travel in a light diagonal angle, then its only a question of distance...
    18. happahappa

      Multipoint Jump Route Selection

      Hello! Ever jumped too close to a sun before and destroyed your nice ship? That happens far too often to me. Which is annoying, because i don't see a practical way to avoid this, but manually selecting a route on the very cumbersome map or jumping parallel to the alignment of the suns and...
    19. happahappa

      Bug Client silently drops connection to server

      here is something. i'm in the middle of the game. usually in built mode, when this happens to me. at some point the client just drops the connection to the server. but everything seems normal. you can continue playing and do everything. but of course, when you reconnect after that, everything...
    20. happahappa

      Antique Space Shuttle Atlantis Modernized ;) 2016-10-21

      It is a very fast jump ship with basic shields and plenty of cargo. you can easily add antigravity systems for planetary explorations or basic weapons, if needed. for me, it's a hot rod :)