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    1. Fireshock

      Dream Technologies

      Thanks! Main reason for those 3D shapes is that they allow more turrets to be able to shot in front of the ship, raising it's single target damage output. EDIT: Just looked at your threads, gues you knew that. I like your ship's role focus, same as mine.
    2. Fireshock

      Dream Technologies

      Hi :)! Here I will post some of my finished and WIP creations. I like to hear what other people think of them. We'l have fun and learn from each other. Edit April 29th 2016. Which of these 2 styles do you like better? Aka. which one should I build first for the fleet contest in a case I dont...
    3. Fireshock

      New hp system breaks combat, doesn't "make it better"

      Upping armor block's structural HP would make "weak spots" even less weak because they would be holding less % of ship's structural HP in them. So you are contradicting yourself right there. I do agree that ships should still have 1 super weak spot that needs to be protected at all costs. But...
    4. Fireshock

      New hp system breaks combat, doesn't "make it better"

      Dude you did not even take time to understand the update before you posted this. IMHO HP system is PERFECT because it is REALISTIC and still seems very enjoyable to play. Having to actualy figure out enemy ship's weak spots and system locations and designing your ships to protect the same ones...
    5. Fireshock

      Hidden Ai turrets

      Bah... I spoke without testing. Tryed it now and I can't get it to work either.
    6. Fireshock

      Hidden Ai turrets

      Logic activation when enemies are near can be achieved by making other turret activate trigger_area blocks by moving. Turret moves when enemies are near.
    7. Fireshock

      [Voting] USD 1.4 standard.

      You invited the mobbing by puting the option there, best way to be friendly with everyone is to assume you are and act that way ;) . I support it because it realy is PERFECT solution. BUT it is too complicated for many players to understand. I judge solution based on it's quality, not who came...
    8. Fireshock

      Introducing... USD type 1 *updated*

      It does look better. Any way to "seal the deal" or officialy confirm this standard? ...if there are no other suggestions ofcourse.
    9. Fireshock

      Introducing... USD type 1 *updated*

      If rail basic and rail docker are 3 meters apart then it is harder to hide them while looking nice, than if they were 1 meter apart. It is also makes MINIMAL USD bigger than it would be if they were 1 meter apart, meaning even very small fighter/drone craft can use my version. It also allows for...
    10. Fireshock

      Introducing... USD type 1 *updated*

      That design is actualy SAME design that I posted except that docks are facing opposite direction. Only difference is he has stuffed 4 USDs orientated differently in to one entrance instead of puting only 1 USD. Each of those 4 USDs would dock a ship in different orientation, but USD ports would...
    11. Fireshock

      Introducing... USD type 1 *updated*

      That is NOT true. This setup and many others work perfectly fine. I agree with Valiant70 that we should move docks to bottom. Because closer the docks are to each other, it's easyer to hide them while looking nice and it also allows for USD designs with gravity which don't have roof above them...
    12. Fireshock

      The ultimate drone R&D thread

      My salvage drone uses 2 same salvage beam computers without any slave system. Clock is set to make 1 computer fire while the other is on cooldown. This gives you permanent salvage beam without having to pay for expensive secondary weapon system. Time difference betwen each salvage cannon...
    13. Fireshock

      The ultimate drone R&D thread

      I'l upload it when I make version which loads correctly and doesn't have any other fixable flaws. Thanks Thalanor :) . It did that damage in half an hour, it's point is to go afk and leave it running. That way it can be efficient time saver. When I'm satisfied with it's system I might make...
    14. Fireshock

      The ultimate drone R&D thread

      I finished it 2 days ago. It works fine and dandy in practice too. :D http://postimg.org/image/cbf9tuzqj/ It's also made in compact 3x3x23 dimensions, fully controlable from flight mode with functions automine, stop and mine by hand. All controls are button mash resistant(logic wont fuck up if...
    15. Fireshock

      Introducing... USD type 1 *updated*

      I'm definitely using this :D, but I got same problem as sven, it's ugly. Have you tested this? Can 1 entity be docked to 2 entityes at the same time? Even if yes, there is still problem of entering those ships when they are empty, because there's nobody inside to activate USD extension system...
    16. Fireshock

      Holo-Table (Logic Help)

      If iceman's solution doesn't work out: Instead of connecting presentation outputs to the table, connect all of them to OR blocks which corespond/are connected to table blocks. Before going to those OR blocks, make each presentation signal go through AND block which will have "presentation...
    17. Fireshock

      The ultimate drone R&D thread

      Eh, I thought that mp servers stay loaded... here's the head design: http://s15.postimg.org/inys1mxfv/miner_drone_concept.png Green entity holds mining beams, f means frequency, w means angle, triangle means change of/difference and colors of f corespond to rotors on the left picture. Such...
    18. Fireshock

      The ultimate drone R&D thread

      I've got an idea with those rail rotors to make <50 block mining drone that can be deployed above a planet plate and left there. You come back couple hours later and it has mined the entire plate. It would use anti-gravity effect if needed. It would have not very large mining beam which would be...
    19. Fireshock

      A question on L-shaped grav tube detection location

      I built gravity tube system with 4 exit points, each point can take you directly to each other point no matter of it's X,Y,Z location. Tube is only 2x2 wide. Starting locations are 2x2 square "holes" 1 block deep, 4 floor blocks are 4 different colors, each marks to where you want to travel(3 of...
    20. Fireshock

      Recognized Turrets system with Pictures - [ Poll]

      Am I the only one aware of AREA COVERAGE CHANGE this would make and who has problem with that change? I like the idea, but I dont like angles the picture shows. Barrel rotation should be 45° upwards, not 90°. 90° would completly remove turret blind spots. Which would completly remove ability of...