I got lazy and uploaded the Amberclad already, even though the interior is somewhat work-in-progress. The exterior is finished, though, so it should be right at home on the chart. :)
Vaalxian conglomerate Amberclad-class heavy cruiser
A heavy ship-of-the-line built with RP and looks in mind. Armed with a battery of four heavy cannons (cannon-beam-explosive), an ion lance (beam-beam-ion), two vertical torpedo tubes (missile-beam-explosive) and a lot of beam-cannon turrets. Defenses include advanced armour with an underlying...
Awesome, it looks better with every update. Will you plan on extending the canvas when you run out of room or is this a "get in while you can" -type of deal? :p
Thanks! I think it's wonderful how even a small community such as ours has so many different build styles. I'm a very intuitive - even haphazard - kind of a builder, I don't plan ahead much, but it has a tendency to work out nonetheless.
*sniff*
They do grow up so fast...
The exterior on the Amberclad is 99% done. the only thing left is to cover up one small deck that I've left open to give easy access to the innards, and of course, finishing up the interior. Anyway, piccies:
I'm very happy with the way this ship has turned...
My point being that while MACs were the main shield-dropper of the UNSC, they weren't particularly effective for the task, which is why using Ion effect for them just feels wrong for me. Not to mention that firing a MAC at an unshielded ship really ought to leave as big a hole as possible.
Although MACs were used to drop shields of Covenant ships, that was hardly their intended function. They were hull damage weapons first and foremost, and when Covenant invaded the UNSC just had to make do with them. As such I would forgo ion for either explosive or punch-through.
Archers could...
Tried to increase memory settings to 4096 - 1024 - 256, upon starting the game I immediately got the following error message:
Error: Could not create the Java virtual machine.
Error: A fatal exception has occurred. Program will exit.
I wasn't near a planet, and the only thing within rendering distance was my 40,000 mass WIP cruiser that the game could handle fine before the update. I'll try adjusting my memory settings.
About the logs... how do I know which one's the right one? I got like twenty-odd log.txt files and same...
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