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    1. GaeasSon

      Bug Mysterious warnings and attack from nowhere

      So there I was minding my own business in sector 2,2,2. I was actually within the field of the trade station. I was building the frame of a new ship, when suddenly I started spinning out of control. My ship health began dropping. I got notice that I'd been hit by a pulse. I got a warning...
    2. GaeasSon

      Rails: Feedback-logic

      Nothing extravagant here. No new blocks, textures or colors. Can we have "basic rail" create an activator-like logic signal while a docked object is attached to it? Naturally it would also create a button-like logic pulse as docked structures slid across. (edit: Maybe rotators would button...
    3. GaeasSon

      Block: Rubber or Rounded to Remedy Rotational Restrictions!

      At the Right now I'm trying to set up a simple hinged door with rotator blocks. It's one of those hatches that rotates down to become a ramp, or up to become a wall. But my ramp can't rotate because its rotation is bound by the deck blocks adjacent to the axis of rotation. I CAN work around...
    4. GaeasSon

      Force-field Emitter (secondary shielding?)

      I'm imagining a controller/enhancer style system that actually builds simple virtual structures out of force-field blocks. The controllers would be toggled from logic or the flight menu. The controllers can be set to project a plane, partial cylinder or partial sphere. The dimensions of the...
    5. GaeasSon

      Docked contact logic, and Directional textures

      Not that the new rail system isn't already --Freaking awesome!-- but the current work inspires me to wonder what minor additions could push it to the next level. 1. Give the new momentary switch activator block a rotatable texture such that any face could represent movement in 3 dimensions...
    6. GaeasSon

      Block Placement systems for efficiency and bonuses?

      We have all these systems in star-made that rely on effect or bonuses based on how we place the blocks. Currently as I understand it we have x ways of figuring the effect of your system blocks: Additive: Simply, how many of this type of block is in the ship. Zero challenge. Let's face it...
    7. GaeasSon

      Contest suggestion: planets and Planetary segments

      The recent default base contest inspired some truly stunning work. Why not draw on the same creative pool for planetary structures? My first thought was to call it a "city contest" but why limit it? Bases, mining facilities, farms, trade-worlds, hostile alien death traps, manicured garden...
    8. GaeasSon

      Decals and Logos

      I get that every ship can't have it's own texture pack that everyone can see, but what about this? What if each ship could have an associated bitmap... maybe a single 256x256 bitmap that is encoded into the sment. That way ships could attach a unique graphic or faction logo. Select the...
    9. GaeasSon

      Coil Thrusters: Variable nerf

      I have heard the angst of those who build large ships, and have discovered that rather than being buffed as thrust arrays get larger as it once was, the thrust per block actually decreases. the formula seems to be: Thrust=(A*B)^C where A=the number of thrust blocks on the ship B=5.5 (a base...
    10. GaeasSon

      Logic: Internal sensor switch

      It occurred to me as I was testing weapons that it would be helpful to be able to watch the shield state of my target change with a bit more detail than just watching for the shield effect to turn red. What if I could set the logic system on my target to register the shield state with a light...
    11. GaeasSon

      StarMade Taipan

      This is partially inspired by Tomino_sama's thread on promoting trade... but it's different enough that I think it wants its own thread. There was a simple yet addicting game I used to play on my old Apple II: Taipan StarMade has, or could easily have, pretty much all of the elements that made...
    12. GaeasSon

      Bug Dev: Broken Logic

      I'd relax and let poor Schema work, but he did post that he believed the logic was 100% Minor issue. the "NOT" icon should have only one input line. More serious: Observe the function of this "XOR" gate. The "AND"s should be true if both inputs are true. The "OR"s should be true if one or...
    13. GaeasSon

      Dev bug: Null pointer exceptions on broken logic

      I tried to submit this via the client but my connections keep timing out: Version: starmade-build_20140409_142108 playing in sandbox mode. I'm experimenting with logic blocks. I find that I can make a fairly regular "null pointer" occur by removing blocks that are targeted for activation just...
    14. GaeasSon

      Warp and Distributed Galaxies

      This may well have been proposed, but I haven't seen it. What if "Warp" wasn't a maechanism for "go very fast", but for jumping between servers. Server owners could build their own webs of trust where you only accept inbound jumps from a specified list of servers run by friendly admins of...
    15. GaeasSon

      Novas and Textures.

      Ive been working on two conjoined projects. New star-trek ships, specifically, three variants of the Nova class, and some textures to go with them I really like the realistic textures, but the computers just weren't trekky enough for my trek ships. If I was going to make a modeled medical...
    16. GaeasSon

      Ghost Power and Engines

      Not a crash: Observation: Under pre-0.133, removal of thrusters or power core blocks does remove the block, and reduces the mass, but the removal is not reflected in group calculations. I am remodeling one of my ships, and completely removed the engines. All engine blocks are gone, but the...
    17. GaeasSon

      StarTrek: Rickover class Tactical Carrier

      Rickover Class: Tactical Logistics Carrier The Rickover tactical logistics carrier is an automated materiel delivery system. These ships are meant to function with minimal or no crew, freeing ships of the line from the mundane work of logistical support. More than just a freighter, the...
    18. GaeasSon

      Full Scale Federation Space Dock

      ...For your ship-building pleasure: This is my biggest build yet. The Federation Space Dock is a full 1 to 1 scale ship construction facility scaled to accommodate even a full scale Galaxy, Sovereign or Nebula class ship...
    19. GaeasSon

      Galaxy Class 1:1... This is just silly.

      http://gaeasson-shipwright.blogspot.com/2013/09/ok-this-is-just-silly.html
    20. GaeasSon

      More Blocks

      These could be decorative blocks, although I'd enjoy the mock-engineering of making them functional somehow. Conduit - A Conduit block is partially unsolid and transparent. The central 4x4 voxels along one axis are solid and opaque. Conduit should come in various colors, including glowing ice...