Prioritization, such as "target missiles first before ships." Perhaps a number list where you mark what it will attack first.
Put turrets into groups, so turrets that are not set at "fire at selected" will all shoot at the same target.
More ideas to come.
Currently, typing the name in the search thing just highlights it.
It DOESN'T help much.
So how about this: Make the inventory search thing similar to the shop search.
It's easier and simpler.
Example, you have 1000000 alloys and composites in your storage. You want just 12510 grey hull. The thing is, you need to go guard something somewhere else for some reason. Say, building. You wouldn't waste all your time staring at the factory and guarding, right?
To solve this, I think there...
The D01 is the first chassis ever produced by Amicus Fieri. It is not very efficient, and has poor energy reactor layout. The D01 Combat is armed with 2 retractable cannons that each deal 3000+ damage and 2 overdriven cannon-cannon turrets.
Mass = 6057.4 (5604.9 excluding rails)
Acceleration =...
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