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    1. DraconisDomini

      Surprise Dev Update

      Question, if you want to use the mothership shields to help protect a turret, why not go down the route of allowing shield supply beams to hit docked entities and doing it the same sort of way docked reactors work, only in reverse, with the mothership supplying the turrets? That way you could...
    2. DraconisDomini

      Simplifying hull/armour crafting

      I don't think it is presumptuous to say that linking factories is 'intended functionality'. Linking blocks together is an important component of starmade at present, and that doesn't look like something that is intended to change, and nor is it something that this suggestion would negate. I...
    3. DraconisDomini

      Simplifying hull/armour crafting

      Ideas along this line have been mentioned before (including by myself in this thread from a few days ago), but I thought I would flesh it out more fully. The current hull/armour crafting trees seem unnecessarily complex/are too limited in terms of inter-compatibility, or at least they do to me...
    4. DraconisDomini

      Logic not working on gravity blocks

      Thanks for the explanation Bench, Sven_The_Slayer.
    5. DraconisDomini

      Logic not working on gravity blocks

      I'm trying to set up a logic circuit that activates a gravity block (I have service airlocks on the underside of the ship that I want to have invert the gravity so that you stay on the surface of the ship), and the gravity blocks will not respond to logic. You can activate the gravity block...
    6. DraconisDomini

      Block Crafting

      I agree, I'd much rather that all you needed to do was craft the basic blocks and that essentially gives you all of the shape possibilities - essentially crafting say one grey standard armor would give you one in each of the five possibilities in the grey standard armor multi-slot, but using any...
    7. DraconisDomini

      How well optimized is the game now compared to how it was a year ago?

      Thanks, clearly I am blind, don't know I didn't find that before...
    8. DraconisDomini

      How well optimized is the game now compared to how it was a year ago?

      How does one actually change the amount of resources starmade is allowed to use? I haven't yet worked out how to do this.
    9. DraconisDomini

      Limpet mines

      I agree that would make a lot more sense, and would make the limpet mine concept work better. The question is would limpet mines then be overpowered?
    10. DraconisDomini

      Limpet mines

      This is an idea I had as a result of the Replace damage pulses with.. thread and Crimson-Artist's contribution. Basically small drones with pull effect weapons and a damage pulse that would latch on to a ship and then bore through it. I created a simple prototype and discovered one small...
    11. DraconisDomini

      Aligning

      Excellent idea, just give it a little bit of a lag between pressing the key and the ship starting to turn to align itself to stop people abusing it in combat.
    12. DraconisDomini

      Config options: Planet and Asteroid ore density & asteroid size

      This would be a much more effective way of discouraging/encouraging certain types of mining if that were desired on a particular server.
    13. DraconisDomini

      solution to discourage large scale planet mining, tectonic feedback

      Like Lazarus said, feedback from hitting the core would not stop people planet mining, they would just mine sideways and strip the surface off. I also, as a physicist, find the idea of 'lightning travelling back up the salvage beam' highly unrealistic. I understand that it is just a...
    14. DraconisDomini

      Vertical firing lock-on missiles on logic

      That's an interesting point. In the case of this ship it wouldn't really work (it's a cruiser and has multiple other weapon systems and turrets), but I'll bear it in mind for smaller ships. That was not apparent to me, no, so thank you, that is useful to know, and it does indeed make sense...
    15. DraconisDomini

      Vertical firing lock-on missiles on logic

      That had not occurred to me before, thanks for that. I tried turning the missile bank into an immobile turret and tested it out against some waves of Isanths and it works fairly well, the AI does generally fire all of the missiles at once, but there is probably no way around that. On the plus...
    16. DraconisDomini

      Vertical firing lock-on missiles on logic

      Hmm, but so if the turret core were facing forward and the tubes/computers were facing vertically it might work? or would the restriction that the turret couldn't move mean that it has difficulty locking-on to anything? I might give that a go and see how it works out, it will require a certain...
    17. DraconisDomini

      Replace Damage-Pulse with...

      Much like probably many other people, I tried out damage pulses when I was first experimenting, discovered they did basically nothing and quickly abandoned them, though the engine porn thread is making me reconsider using them for decorating purposes. On the other hand, has anyone tried making...
    18. DraconisDomini

      Vertical firing lock-on missiles on logic

      I have seen at least one ship that someone had built which had lock-on missiles that fired vertically/not in initially in the direction of the target, but since they were locked-on they turned to face it, which looks cool, so I wanted to try something similar. I have built a ship that has a...
    19. DraconisDomini

      modular power core design tips and titan cores

      This was very helpful. Just wondering, does anyone know if there is a way to have the logic clock auto-trigger if the reactor is docked? Or are you always going to need to potentially go around to each reactor and hit the power button?
    20. DraconisDomini

      Is there a way to move the "server not responding" window?

      Huzzah, this is so useful! I've found scanners absolutely infuriating because their 'scanner charged' message constantly blocks my ability to see the orientation of the blocks I'm placing.