Ammm ... okay so yeah i guess i do enjoy playing with ideas like that ... maybe too much? I feel i didn't really managed to explain the point i wanted to make soooo ... my bad i guess. soz
(Note to self, never talk about things like this in your presence ever again becasue i love you too much...
Yes, of course that's why i said assuming the exsistance of magic pixie dusts and alike is necessary. If we would base space travel on real physics the biggest obstacle we would stumble into would be time delation. It's an effect which is impossible to replicate or modell in real-time...
No. Actually this method is good for preventing too desperate SM fans to start making mods for a game which has 1/100 of the stuff that it could have and will probably have in place.
There are many comments from the devs on this as well ... Such an essential thing as a plain tutorial to be in...
Not necessarily. Einstein's General Theory of Relativity predicts that objects with huge mass like celestial objects for example to significantly dilate space-time around them. If we would use the most popular theory for wormholes which bend space-time in a way that a tunnel is created between 2...
Yeah, well ... tell this to that 100 AT MAX people who have enough patience to play this game in it's current state maybe they will understand what you're talking about however the other 1000 will not :) Don't get me wrong here i'm personally againts the release of an API in the game's current...
I really like your idea. This would definitely make the SM universe more interesting and something which would inspire more players to explore.
On behalf of exploration after the generation overhaul there could be a system which would actually make exploration a necessity for players who want...
Unfortunately you have some pretty good points there. This feaature is definitely something which should be considered a long term goal and is something which will only get some thoughts from the devs if the game will start to get recognition and enough support.
Actually something i would...
This is pretty impressive, really nice idea, well presented too. I would not change a thing in the base of your system however i have some ideas which would make it even more functional.
First of all making this system work like a menu screen where you can edit all that in a battle scenario...
Actually Bethesda did a really good job with the vocieovers in their games. Even if it's done with only 3 voiceactors if done correctly like in their games it adds a lof ot immersion and you don't necessarily notice it or at least you can get used to it.
It definitely would. I also agree on...
Well, i hope things get adressed in time too. Would really want to see this game be the next best or at least part of the leading titles in the new generation of space games. Would be really sad to see it go to waste.
That tomato must have refrain to be the one thrown at the actors so he sought...
I got your point however, this still leaves the game alienating for a good majority of people who are new to StarMade and would like to get into the game for a long time which would be the original problem the creator of the thread was talking about. I can actually relate to this becasue almost...
That's why i said if so much preparation is required for such a simple feature putting out small updates which only cover parts of the preparation is frustrating and makes early release pointless. New releases shouldn't be made till the ground is layed down for the main feature to be developed...
The game is really bad right now at introducing itself to new players. This is actually something which is a bigger issue than the developers seem to think. Early access game development is a popular thing nowadays however that does not mean it works better than other development methods. Early...
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