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    1. Ithirahad

      (Shader mods) Bearish's Super Mega Mod Thread of Doom

      Also fix the corner issue. The inside corners shouldn't get so much dimmer than the rest of walls.
    2. Ithirahad

      Volatility

      A new power block is a single block. No issues there; there are actually still tons of ID's left; the devs just want to use them wisely.
    3. Ithirahad

      Nerf shield curves so that shields scale appropriately for Titans

      Thanks for clearing everything up, Calbiri.
    4. Ithirahad

      (Shader mods) Bearish's Super Mega Mod Thread of Doom

      Yeah... schema, I request that you implement this. The blobby pink suns just don't cut it.
    5. Ithirahad

      Reason for having an interior

      Interior hull and decoration blocks' mass in power, weaponry, effect blocks, or shields > interior hull and decoration blocks.
    6. Ithirahad

      Nerf shield curves so that shields scale appropriately for Titans

      ...And the other problem is that the BlockBehaviorConfig file isn't universal. Customization is great for maybe special RP servers, but in the end the vanilla balance is the only thing that really matters. If servers all start doing their own thing it'll force people to make server-specific...
    7. Ithirahad

      Nerf shield curves so that shields scale appropriately for Titans

      One, I'm not your first officer so don't call me Number One, and two, several frigates should be able to destroy a cruiser. As it stands, evidently, that isn't possible.
    8. Ithirahad

      Nerf shield curves so that shields scale appropriately for Titans

      Or, zero combat regen. And more power consumption by regen blocks when the shieldsplit occurs.
    9. Ithirahad

      Make the Overdrive module increase projectile speed

      If anything, this calls for a different module.
    10. Ithirahad

      crystal wedges

      ...Then we'll still need borderless lights in all of those colors. Which will blow even MORE IDs.
    11. Ithirahad

      We are the Borg. Lower your shields and surrender your ships.

      Wow... a Borg Unicomplex in Starmade sounds awesome... O_o
    12. Ithirahad

      The Figurehead: Captain's log

      Hm, nice updates, but be careful not to let game terminology that wouldn't really work in an RP setting slip in. For instance, "1000 Hardened Hull"... What the heck does that even mean? 1000 PLATES of Hardened Hull? Also, fleeing a Universe isn't an easy thing to do. Try, perhaps, "fleeing the...
    13. Ithirahad

      Sensors Anyone?

      This would require separate tabs of chat so that you don't get sensor log spam popping up while you're trying to talk to people.
    14. Ithirahad

      Combat and game stage: The whole cake

      I agree to an extent, but sometimes it's better to get a value right the first time, so that one number tweak doesn't end up cascading into seven thousand two hundred and three different resulting rebalances...
    15. Ithirahad

      Calderon

      Neat ships, I suppose, but for as long as I live I'll never understand the obsession with Amarr designs. :P
    16. Ithirahad

      Nerf shield curves so that shields scale appropriately for Titans

      Actually... Turn Combat Shield Regen to 0% and all these problems are magically fixed. BOOM. Actual shield capacity and shield regeneration rate balancing can occur after the split.
    17. Ithirahad

      Procedurally generated space "dungeons" or SSDs

      This is a really great idea... Reminds me of the dungeons from the Aether Mod in Minecraft.
    18. Ithirahad

      Push Effect + Clock = Cruse Control!

      OR gates, if I remember correctly, will turn on if and only if a single input is on.
    19. Ithirahad

      Nerf shield curves so that shields scale appropriately for Titans

      Piett... What will even change as the game gets nearer to completion? New weapons and effects might be added, sure, but the basic dynamics seem to be in place, so the best time to change shield balancing would be NOW, while we're still focused on the topic of combat, so that other things are...