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    1. Ithirahad

      The Docking Paradox

      Unfortunately, this IS a problem, and is probably the main reason why we have the "no-building box" currently. The fix/workaround for this is simple, though - Docking should be accomplished with "magnetic clamps" or something similar, which have to actually make contact with one another's...
    2. Ithirahad

      More "Spherical" Planets

      Not if the faces are square and they line up with each other. Would be kind of like a disco ball.
    3. Ithirahad

      Has there been any official news on steam since May?

      Wait for bugfixes, AI and quest features, shipyards, and the UI revamp. Then I'l bet we'll be seeing quite a bit of "official news" regarding Steam.
    4. Ithirahad

      The Docking Paradox

      The docking pair o' docks... Which is one of the strange things that result from the current system, and would be resolved by point-to-point clamp docking. Currently I could make a ship or station with a docking module, dock a ship with a dock facing down towards the first docking module, dock a...
    5. Ithirahad

      StarMade 0.18 - A new Universe

      The amount of amazing in this update is... well, amazing. While the initial "WHOA" factor for this release has been diminished for me by the fact that I've been busy testing it and watching it develop dev build by dev build, that doesn't change the fact that this is one hell of a good job by...
    6. Ithirahad

      Moofin's Bizarre Constructions

      No meaning, just "spooky."
    7. Ithirahad

      More "Spherical" Planets

      Remote server; not mine but the test server.
    8. Ithirahad

      Scanner upgrades (scanner+effect combos)

      Yeah, I've had this issue as well; If we could get support for (simulated) 3-D rendering of stuff inside blocks this would be one of the two idea applications, the other being viewscreens linked to cameras.
    9. Ithirahad

      Scanner upgrades (scanner+effect combos)

      Yeah; we'd need more space for text in logbooks then, but that's needed anyway.
    10. Ithirahad

      round planets will never work lol nvm

      @keptick: While I doubt that @ResonKinetic's suggestion will work, I'm really just trying to say that I have about the same attitude about the current planets as he/she does... They're, in a word, awkward. The edges are messy and disorienting, the design itself is offputting, and the way they're...
    11. Ithirahad

      Scanner upgrades (scanner+effect combos)

      Yeah; some kind of mechanic expansion like this would be great. I'd also like to see it be possible to display scan results, in some simplified form, on display blocks.
    12. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      -1 to you being able to walk through CURRENT water. A new water block can be implemented with proper effects on players, but I like using current water as force fields, and I'm sure that I'm not alone... Besides, what's the point of completely intangible water that doesn't interact with players...
    13. Ithirahad

      Stars Collide: The new Universe Arrives!

      Redundant post is redunant; that's exactly what I meant - Change the generation algorithm to put more space between star systems.
    14. Ithirahad

      More "Spherical" Planets

      Yeah; as I think I've said before in MP it seems to be vastly improved. However, in singleplayer the generation's slowed to a crawl... hopefully not, but possibly, a threading issue.
    15. Ithirahad

      Stars Collide: The new Universe Arrives!

      Sector size doesn't affect how large orbits are - They'll scale up with the sectors. Adding more in-between sectors is the only way to fix this mess.
    16. Ithirahad

      Change FTL mechanics

      EDIT: NVM
    17. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      No, because for one thing that water doesn't flow, and for two, I use water as a solid, for force fields... If that happened my bridge on my cruiser would be inaccessible >.> MF already does that; please don't encourage it on other servers.
    18. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      "Actual water" isn't going to happen... Minecraft-like water maybe, but then there's still the issue that a submerged ship would just clip into (and appear to fill with) water, which would look really strange. However, it's either that or we keep the solid water we have now; actual liquid...
    19. Ithirahad

      Developer Q&A - October 2014

      Now that the universe is nearing completion, what's the next priority? AI refinement, NPCs, and quests? Better economy? Shipyards (what I'm hoping for)? All of the above? Whatever happened to the particle system? The effect update sounded like it would be the best part of the weapons update...
    20. Ithirahad

      StarMade Dev Update: Introducing Faction Points

      One of the issues is that planets in adjacent systems now show up, which is immersion-breaking and de-fixes the too-many-planets problem which had recently been resolved. Now it looks like Dodeca Balls Land rather than space again. Personally I'm hoping for more "padding" void space between...