Search results

    1. Sven_The_Slayer

      Space Station Thirteen

      Better than my station, all I did was slap turrets on a default one, close the bays and add a few numbers.
    2. Sven_The_Slayer

      Solaris Combine Shipwerks

      Two dozen fangs? Are you sure this actually classifies as \"light\" anything?!
    3. Sven_The_Slayer

      Turn as a character

      yes.. but for now you can use gravity modules to get into ships. I keep one in my hotbar so whenever I need to align myself with a ship I plop it down, activate gravity, pick it back up and navigate my way through whatever hatch or door I need to. My fighters only have a single plexdoor on top...
    4. Sven_The_Slayer

      hardened hull wedges transforming...

      Well that explains what happened to all my hardened grey wedges, I knew I hadn\'t used them all up, and there was a second stack of harden grey hull in my inventory too. So yeah, this happened to me last night
    5. Sven_The_Slayer

      United Colonial Systems Shipwright

      While not specifically a military craft The M.A.M.M.O.T.H. Is more than capable of being used as a staging area or for the transportation/recovery of (Hence the \"T.H.\" In Mammoth) many small short range military craft. Let the crew stretch their legs, relax, shower, refuel and rearm their...
    6. Sven_The_Slayer

      AI Using The Same 3 Ships

      Odd, my pirates are set up to use four ships types, Pirate_Interceptor (62,625), Pirate_Rocketeer (73,125) Isanth-VII(277,874) and Pirate_Gunship(1,920,773) The pirates send waves of ships at my base usually containing interceptors, rocketeers, occasionally Isanths-VII, and every so often I\'ll...
    7. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      The keel of The UCC class known as \"Hammer\" has been laid today. Most of the major features have also been laid out so now begins the long task of filling it all in and shaping the hull. I meant to take a teaser shot that didn\'t reveal too much but seems I forgot to do that. Things to do...
    8. Sven_The_Slayer

      Verne Shipwights

      Nice looking ships you have there
    9. Sven_The_Slayer

      AI Turrets Not Firing While Piloting a Ship

      turrets on dead ships are just as deadly as turrets on living ships, if not more. When the ship is dead the turrets are safe from random fire from your turrets and it becomes harder to take out mounts with your on board weapons if the shields are not being kept down by turret fire. Even using...
    10. Sven_The_Slayer

      Spawned a WIP ship, suddenly vanishes, Blueprints no longer in catalog, or in blueprint folder.

      I\'ve seen it happen before without any turrets. I had a blueprint that was a \"crate\" of power modules and I bought it once and it told me the cost was modified or something and it deleted the crate and blueprint. I had another ship I uploaded that I couldn\'t buy without it being deleted so...
    11. Sven_The_Slayer

      AI Turrets Not Firing While Piloting a Ship

      are they trying to fire at turrets or another ship? Right now turrets will not fire at other turrets or docked ships and that\'s a bit annoying when you are fighting a ship with a large number of turrets and yours take out the core then just dark
    12. Sven_The_Slayer

      Vecordean Fleetworks

      Great ship design, as always.
    13. Sven_The_Slayer

      [MOVING TO SECTOR] Position (x y z) occupied for [ENTITY_SHIP_MOB_

      This is a big bug I've been getting lately, I don't know if it affects performance so much but it completely fills up my console log: [2013-11-02 20:51:04] [MOVING TO SECTOR] Position (-4, 5, -1) occupied for [ENTITY_SHIP_MOB_SIM_Pirate_Interceptor1383429894250_0...
    14. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      Still delaying getting into anything big yet so I built a tank
    15. Sven_The_Slayer

      Orange Star Shipyards

      Looking good
    16. Sven_The_Slayer

      Let's Talk About Missiles and Rockets

      I would like to see a setting in the weapons interface that controls the size of the warheads, the smaller the missile the more shots you can volley. Missiles in general need improvement too, they shouldn\'t be as pathetic against shields as missile only fighters should be a viable combat...
    17. Sven_The_Slayer

      Custom AI Factions

      I keep seeing threads asking for more ships to the default catalog but not many actually go into depth in something that will improve the game by expanding the PVE elements it lacks.
    18. Sven_The_Slayer

      Better Pirates/random encounters

      Vanilla game doesn\'t really need new pirate ships. The default isanth is kind of crappy and only meant to give new players a taste of combat. Servers should be custom tailored by their operators to add what ever pirates they feel necessary. On that note we need more control over the NPCs in...
    19. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      I\'ve begun the process of updating my compliment of turrets. The L4-1 A2 Standard Turret has surved me well but was actually the very first turret I designed and is showing it\'s age. These will all be replaced with L5-1 A2 Heavy Turrets, they pack twice the fire power in just about the same...
    20. Sven_The_Slayer

      The Fatboy Squadron Area Of operation

      TLDR... :P Okay you have my attention though. Those are some great looking ships and when I have more then a minute I will go back and read through all that. I love ships with a story too Edit: got to read it, I love the backstory, I can\'t wait for more. \"Greater Russian Cosmo Holdings...