24 108 mass ships (so 2592 total mass) > single 7k mass ship. Completely obliterated it.
There's bonuses to low thruster counts and shield capacitor count (they give diminutive returns the more are added). While power might be very very very slightly reduced, the other stats are greatly...
Loadout A reason why 100% missile drones might seem ineffective is because missiles don't trigger the "under fire" shield regen debuff. Not too sure if it's a bug or intentional though.
A solution is to add a single cannon to a couple of drones (or all of them), in order to keep the target's...
Update #22: captain's room.
So, I was originally going to make massive captain's quarters. But then I realized that it didn't follow up very well with the futuristic theme of the ship. So this is what is gonna be replacing the captain's quarters:
What you're seeing is basically (lore wise), a...
That block would work better on fighters, since it's easier to get higher thrust/weight ratios at that size. You'd get super tanky fighters and super tanky capital ships.
Oh, and that's assuming that you fixed that 225% number to make it realistic.
Oh I know. What I meant is that we like 10 quality 100 mass ships, not 10 shitty 100 mass ships. (except when resources are an issue, in that case we cut where we can)
Afaik pierce uses the old punch-through effect. So you could use ion weapons and maybe cannons with 90% pierce effect (to keep the shields down while shooting) to kill the shields and do a good amount of block damage.
The skoomdrone uses a push pulse system to disable enemy ship control. The passive push system is indeed tied to logic and is meant to make the flight path of the drone a lot more erratic. And to make it close in on the enemy properly.
It's just standard procedure to lower the chances of having a spy infiltrate the faction. People would just create alternate accounts and join other factions with them, that's why we stay careful with brand new accounts.
I hope that you'll understand, it's really nothing personal.
Yea, that's exactly how the needle drone works: It indirectly shoots down missiles being shot at it.
However, I modified a skoomdrone into a high-tech shuttle by adding two anti-missile turrets and removing the passive push system (and adding a jump drive). It actually shoots down missiles...
Hum, not too sure about that rank system. Mostly because people like to be able to freely call their ranks what they want. Also, ship role is really really really really flexible, basing a ranking system off that wouldn't work so well. I agree that the ranks could be expanded though, so maybe 10...
How did you get them to work properly??? Tell me your secrets >_>
I actually figured out a way to make them sideways (for the Charon), but it was overly complicated and I just gave up considering rails should be coming soon. Am really interested by how you did it.
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