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    1. Keptick

      Suggestion: Stackable Lights and Rods as default

      Excellent idea! The one thing that I think is badly needed is multi-slots for astronaut tools. Right now they take up 5 inventory slots while being absolutely useless 99.99999% of the time (most people just ditch them at the start of the game). Lore wise it's called a multi-tool, right? So let...
    2. Keptick

      Ask Comr4de - OR, How I Met the Arstotzkan Emperor

      Actually, if hull/armor/deco blocks affected ship performance (hp system) and we had a proper turning system (inertia based) two ships of equal mass would have the same potential for performance. I feel like a mistake some people do is to judge a ship's power by it's dimentions. Mass is a much...
    3. Keptick

      Now go forth, and Make a New Generation of StarWars Ships!

      Top 4ce The old TIEs didn't have white wings :P
    4. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      With as much effort to make it visually appealing? Probably not. Most people abandon these kinds of projects. However, there's a lot of bricks or crappy piles of system that attain the same size/mass, unfortunately... The up-side is that they usually don't have very optimal systems or turrets...
    5. Keptick

      Hive Zrsk

      That, or he could crop out the desktop elements (which are really annoying to see btw Jh )
    6. Keptick

      Crew Mobilization

      I love it, especially since the mechanic could be used to set up points for a potential AI drone recall mechanic in order to plot their return path properly.
    7. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I'm currently making the systems. The way I'm doing it is by "cubifying" the slanted parts of the interior (so basically everything...) in order to have a shell that can be refit very fast. This is the tedious part of the work (seriously... it's a f*cking pain). But once it's done I'll be able...
    8. Keptick

      The ultimate drone R&D thread

      I really like the way you transfer the signal from the main ship to the racks. It's definitely an improvement over the system I use. It's simpler, faster and less prone to error. I also love the fact that you're shoving the entire rack out instead of the individual drones, lol. Thalanor...
    9. Keptick

      Tilting a station....

      Afaik stations are always rotated 90 degrees to the left. That's their default orientation (don't ask me why, I have no idea).
    10. Keptick

      Is pulse uselles as master?

      Pulse as a master system? lol. that should answer your question ; )
    11. Keptick

      Godyard

      Just to make sure... you're using build mode, right?If so, then I really don't get why you're not using symmetry (press the ctrl key to open up the advanced build mode menu, you can select and place symmetry planes from there). If you're not using build-mode, then you should. Get in the ship and...
    12. Keptick

      Blueprints require shipyard blocks, ship size limits, personal signature on faction blocks for ships

      Where's the "no, I don't want ship size limits" poll option? ;) (a config option would be nice though). As other have said above, pretty much everything you wrote is already planned and has already been discussed an extensive amount of times. Don't get me wrong, it's a great idea (and I like it...
    13. Keptick

      Read by Council Liquid Nebula

      I still don't think that I'd be a nice gameplay element, not to mention that it might not even be feasible coding-wise :P That might change with the HP system, but for now I say no. Does your swimsuit take damage when you're in a pool? No. I don't see why that should occur with advanced...
    14. Keptick

      Read by Council Liquid Nebula

      It might be easier to have nebula systems, so each layer could have it's own sectors with different effects. Fun things I can think of here are miniature suns, electro-magnetic storms, hidden pirate bases, etc... all within their own sectors. Basically high-risk high-reward. Perhaps by having...
    15. Keptick

      targeting turrets

      The turrets won't fire at an entity that doesn't have active AI. That's why it won't shoot the station. No idea how the reverse could happen though @OP. Are you using "fire at selected"? Do the turrets have an active AI? The AI also has a tendency to get fixated, so if it starts shooting the...
    16. Keptick

      Is pulse uselles as master?

      Tbh I think that the range should be determined by the pulse weapon's longest dimension. That way it'd be useful for every ship type. However, that also causes problems with titan VS fighter. Any ideas?
    17. Keptick

      Keptick's super original Q&A thread.

      I really hope for that to be true. I've heard that rails might be integrated into the shipyard mechanic. I kinda have a feeling that we're going to be 3D printing ships :D
    18. Keptick

      Ask Mega

      That was a good read, you win keptick points for that (way better than thalanor points).
    19. Keptick

      How much has changed sense shield update?

      It doesn't actually work like that. I proved mathematically that shield blocks have more benefit per block than weapon blocks. That benefit increases with the amount of shields per block. The post was actually quoted a while back. By the way, if you miss that first shot you're just f*cked ;)...
    20. Keptick

      How much has changed sense shield update?

      Oh wow, I had actually forgotten about that thread xD CyberTao single block rapid fire groups already do 0 damage against advanced armor, and maybe even standard armor. I can confirm that advanced armor is completely impervious to 100% slave 1 block output cannon/cannon systems.