Because it would be an absurdly massive pain to make thrusters face specific ways to get thrust in that direction.
Ideally, you should only be able to change thrust percentages while docked, to prevent on-the-fly thruster changes.
One thing- Pirate stations are no longer 90% of stations. That was a bug and was fixed. Of course, if you made your universe before the patch, and it sounds like you did, already generated sectors are still going to have lots of pirates.
As for fighting pirate stations- missile + beam is very...
Isn't it possible to lock players to a single sector? I'm guessing that doesn't work with a single system, though. Still, you could make it a large, single sector, and then manually populate it with asteroids, planets, and derelict ships.
You can only have 5 under active command at once. You can have more preform orders than that, but your "squadron" where you can actively change orders can only have 5.
As for patrol, just simulate the ships going into that sector without loading it, and then actually load them in once it's...
No. This is a bad idea, because it locks people into specific thruster ratings, while Calbiri and his proposed system allow for full customization of thrust percentages.
I remember talking with Calbiri about this on chat months ago. He said he'd talk to schema about adding build blocks to asteroids now that you can't get ores from them.
Why would you not be able to fly through enemy faction space? Unless they've actually got something to stop you, you shouldn't get knocked out of warp. A faction block sitting on a chunk of grey hull in the middle of void space shouldn't make you stop traveling through through warp.
Gas Giants would just be a RENEWABLE source of fuel. There would certainly be non-renewable sources of fuel from asteroids or something of the like.
And it's not like certain large factions would or even reasonably could take over every gas giant in even one galaxy. The only reason they're...
Fuel gives a reason to fight over things. If you need fuel to support your fleet, and, say, rare-ish gas giants can be used as a regenerating fuel source, then gas giants become a source of conflict and trade.
I think he was talking about a suggestion to make blocks themselves bigger. Having larger blocks requires you to make something much larger for the same level of detail.
It's actually more effective to mine in enemy systems (as opposed to neutral), because you get a x6 mining bonus. While that's not as good as the x12 of your own territory, it's still good.
Plus, every asteroid you mine in an enemy system is fuel and capsules they don't get a x12 bonus for.
Solar Sails are a cool concept but they aren't really practical for manned ships. You use them for little unmanned probes, because you need a massive sail to get decent propulsion on even a small thing.
No one is going to fight over fuel if you can get it relatively quickly.
If fuel was...
Eh, it still seems kind of useless. The main appeal of grenades is that they're gravity affected, but the only natural gravity is on planets. You need to manually trigger ship and station based grav.
I don't think schema needs to waste his time coding bouncy grenade physics when direct fire rocket launchers already fill the role of "handheld explosives."
Well, this was a journey to read from start to finish.
Words are not "things." They're just communication tools. If you change the meaning of "fossil fuels" to mean "anything old that you dig out of the ground and provides energy" and people AGREE with you (no dictionary is going to be...
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