Sectors are 5km radius (or diameter, I'm not too sure), so 5km would make sense since the surrounding sectors are also loaded when a player is there, if I remember correctly.
If you fire the beam at the center of mass on the torpedo it shouldn't spin. I guess push pulse is easier to implement in this case. The torpedo will only go as far as the loaded sector btw, but I guess that's not really a concern since it would have missed the target by that time.
My soul drones already have fairly boxy dimensions (even if they don't look boxy). So upgrading my launcher wasn't very hard, since it couldn't get much more space efficient without causing collision problems on launch :P
AI activation states save on blueprints btw, so make sure to activate all...
Update 29: Medium turrets rail refit.
This one was tricky to get good gun elevation angles, mostly due to the missile pods. Worked out well in the end. No major visual differences with the older non-rail version, apart from the feeding cable thingies at the back which I had to remove.
I...
I agree. The only exception is when 99.9% of a server's population crashes from a ship, then it might be a tad too big for it's own good, in my opinion.
But yea, trying to limit ship size because a person has shitty hardware is just a bad idea.
Two missiles don't have sufficient radius to completely destroy a planet, unless it's miniature.
What most likely happened is that the server died for a second and the plates were already flung away once it underped, happened to me a few times.
Guys, please don't blow up planets, for the sake of the server. Having multiple multi-million block plates hurling through space endlessly isn't exactly beneficial for server performance :p. It's hurting everyone, including you guys.
Are they filled? Because the 1km^3 one would have 8x the amount of blocks of the 500m^3 ship. Otherwise it's the amount of surface area, yea (more textures needing to be loaded). It's worse with animated textures too, I remember some guy making a blob with maximized surface area. Needless to say...
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