Huzzah! I've just been using the demo to run the game through Steam but now I can run the official copy in all it's glory.... not that they are any different at this point in time.
Yeah so far I've seen two, one in each universe I loaded. I was lucky the second universe as it was in 2 2 2. but the stupid thing won't regenerate so I can't get any more shields.
I'm currently building a salvager legit with crafting... if I can manage to find any blue asteroids I might actually be done in a week...
The shell is finished, still needs some decoration, turrets, and interior.
Pirate stations EVERYWHERE! I downloaded the demo steam version just because I can't activate the full version yet and there isn't actually a difference yet.
The Steam version is going to be my separate, actually play the game and play legit as my normal universe usually has dev builds.
At...
Okay after playing legit for a few hours I have to say whatever material you need to make shields is bloody hard to find, I got my salvager blown up by an Isanth Zero Mb before I ever found any.
Much agreed. I personally build ships with full interiors so my armaments will always be smaller for the size of my ships, I've found that they are fairly well balanced and I do pack them with as many guns as I can. While I may not be in a PVP clan I combat test every ship I build in fights...
I specifically said a fighter on fighter battle, if a fighter can "Take a beating against a 40k mass ship" then the fights between two equal small ships would take ungodly long
Should HP and armor get a buff? Probably. Should the game be balanced for your ideal ship size? No definitely not. Should the game be balanced with any one ship size in mind? Still no. Just imagine how long a fighter on fighter (under 50 Mass) battle would last if hull was tweaked to...
I had a small reactor that I attached to my scout so I could charge the jump drive, it's useless now. The idea being the reactor could be jettisoned for landing or if more maneuverability was required while still giving the rather small ship the ability to have a fast charge jump drive. I...
Exactly why they are bad for building self destruct systems as you may lose your entire ship to a single shot after your shields go down. I have on more than one occasion wished for an option to scuttle a ship I wanted to salvage.
I've done a few tutorials myself, in them I may have explained some of the concepts you want
http://starmadedock.net/threads/svens-practical-logic-tutorials.4024/
You apparently don't know that when comparing ratios 1:2:1 is the same thing as 1000:2000:1000. Ratios are supposed to be reduced by the highest common divisor.
It's completely fair and balanced. It won't mater if it's 1:1:1 or 1:2:1 the amount of DPS per block will be the same. The only problem I see is it's just logically off. I just don't see the logic behind an effect increasing the required slave blocks. I could understand effects needing to be...
You cannot go past 100% Effects increases the number of blocks a slave has to be to reach 100% but once you hit that threshold the weapon stops increasing in power.
Is it not possible to have the DPS balance issues fixed while maintaining a 1:1:1 ratio for 100%. Having 1:2:1 ratio for 100% is really kind of confusing.
combiPercent = slave : master
effect is still = effect : master
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