Shooting newbies is a dick move, but shooting a small faction on a far away planet isn't? Go fight someone who wants to fight.
Go conquer someone who's near your level. Shooting up some 3 man faction who live on a refurbished abandoned station and fly around in little ships is a dick move...
Cube planets have edges that are too sharp. Round planets don't work. If you want a flat planet, you can spawn one in with admin commands. Or, you know, just blow up a planet and use a single plate that flew off.
The suggestion isn't about slabs, it's about panels, which are thinner. I actually suggested those a while ago (like, last november), so I definitely support this. Mesh ones would be great for catwalks, also.
This doesn't add "roleplay." It just forces players into crippling overspecification of their more "advanced weapons" depending on where they set up their base.
A system cube isn't about being lazy or not caring about your ship or whatever you think it's about. It's about min-maxing. If you...
You mean like the M/S/E system?
In what way does 180 (16 combos + 4 basics * 9 effects) weapon combinations feel basic and lacking depth?
This creates a roleplay environment in what way, exactly?
And the cube can't use these weapons for... what reason, exactly?
"little tiny babby ships"...
Weapons should be built out of physical blocks, not tiny subsystems. It'll just lead to an absolute mess to balance with not much gain, as most of this stuff can already be achieved with the M/S/E system.
This sounds more like an issue with the lack of personal permissions to limit people from using your stuff. The kind of faction you're describing sounds more like a bunch of people in a loose allegiance than an actual faction.
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