To be clear, we ARE moving back into content after the upcoming update that finishes up the launcher, right?
(Bench, Criss, @whoever might be listening)
The last five updates have been excellent, but in the current state of the game, the lack of features and things to keep people engaged is...
If you were going to slap all that hull on your ship anyway, wouldn't it be more 'optimal' to also use it to cover systems? With a ship like that, whether or not the hull is useless, it's doing about half the job that it might be able to do if it were a doom wedge of its same mass and armor...
The lighting engine got some work in an attempt to fix lighting/shading issues. If memory serves, it's still bugged and disabled, but I guess a side effect is that things got laggier? IDK.
Oh, I forgot to mention... schema , it'd be nice if the info on the loading screen were larger. When "downloading block config" and that stuff is that small, it's easy to not even notice it.
The file is the server config in your StarMade folder, but if you try to set it to read-only the game will delete it and replace it... You'll have to wait for a fix.
I wouldn't say that grey or cinematic palettes are a 'trend'; they're just a design choice. Also, I like some of the unrealistic colour. Blue frozen dirt, dark blue rock on Mars planets, bright colourful unrefined ores and metal ingots... And the simple skybox style fits the game pretty well...
The ores can keep their bright colors, and targeting the asteroid still reveals what it has. Plus, I never said to literally turn all the asteroids grey. I'm just saying to tone down the raw rock.
Yeah, raw rocks probably should be colour-tinted, rather than colour-painted. Like in real life, refining and polishing up the stone should bring out the colour. Besides, game or not, I find that the bright confetti asteroids look awfully silly.
Like the past... two years? It seems that every update they've been saying that they're building towards bigger things and better and faster releases... I understand that development can take a long time, but after a certain point you have to admit that you're not talking about "soon," but...
I don't recommend this, as it may in future updates, or due to bugs, or whatever... result in your entities all spontaneously undocking. This is not something Schema's coded for, I don't think, so expect issues.
By "large" I don't mean NuclearDoughnut's kilometer-long GPU detonators, I just mean 400-500m capital vessels. Those are well over the size that can run efficiently (or even enjoyably) without docked reactors or their equivalent.
This would make building large ships kind of dumb. You'd just spam blocks with no consideration for arrangement of systems... At least under the current system, with smaller ships you have to figure out an efficient reactor design and with larger ships you have to arrange your systems around...
We'll see. It always seems to be "at the end of this month"... and then gets delayed until the end of next month... But as usual, it'll be here soon. :P
Boring... Unnecessarily abstracted. This isn't an RTS; we have the opportunity to make things more involved and immersive than those, and we should take it. Besides, credits are already of very little worth once you get beyond the starting-up phase of the game, and further inflating an abstract...
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