Search results for query: turret

    1. DeepspaceMechanic

      "Optimus-9000" heavy turret pack - Redesigned base for better volume efficiency

      Turret bases significantly reduced in block count. Included bowl template reduced in volume, allowing for an additional 2850 blocks below it (that's almost half of the 6000 reactor blocks needed to power one such turret).
    2. Dire Wolf

      Revenant Class Frigate - turret upgrade

      I updated the main turrets armor and weapon power.
    3. Dire Wolf

      Dominion Class Battleship - System Upgrade

      This design had become obsolete and required an update. This is the first of a 2-phase update. In this update we: - improved the weapons systems - replaced the turret - reworked the chambers and defenses.
    4. Dire Wolf

      Cyclops Class Destroyer - System Upgrade

      - added armor - change main weapon from C/C to B/M - updated turret weapon power
    5. DeepspaceMechanic

      E10 solar dragster - Further small fixes

      - Moved turret backward by one block (base covered hull details beneath) - Rearranged 3D buttons around pilot seat (sometimes caused astronaut collisions)
    6. Crashmaster

      11970 Avoid Cayuse R/T - Tractor Turret Updated

      Improved range of motion.
    7. docpenguindoc

      DI X-wing - Wings Revamp

      Wings deployment has been overhauled, If you hold the turret rail control, the wings will deploy, and if you hold “C“ the wings will close. Other changes: - Systems have been redone - Proton Torpedoes added - Nosecone & Central body have slab walls instead of slopes.
    8. docpenguindoc

      DI ARC-170 - Aft Turret

      Somehow when building the ARC-170, I never realized there is a dorsal and ventral aft turret... So I present the ventral aft turret.
    9. TheDerpGamerX

      EdenCore - Version 1.5.15 Release

      Bug Fixes: Fixed turret ai not working in build sectors. Fixed pirates spawning in build sectors automatically.
    10. DeepspaceMechanic

      "Sobek" dreadnought - Major revision of hull, systems and turrets

      ...SYSTEM REPAIRS AND ALTERATIONS: Modernized all basic systems within main entity and docked assets Redesigned onboard weapon setup New turret arsenal: removed all inadequately small AMS turrets replaced all small offensive turrets with proper AMS turrets replaced heavy-but-ugly missile...
    11. DeepspaceMechanic

      WATATSUMI-CLASS BATTLECRUISER - Fixed support ships; updated turrets; few small improvements

      ...no longer vanish via cloaking, if launched unmanned (this is still iffy). Switched to stronger armor on the gun part of the artillery cannon turret, and slightly modified the detailing on the other heavy turrets, for less collision with their bases. Added external buttons for the hangar bay...
    12. Tshara

      WS Delphis - Some small fixes

      Noticed some bleed through of interior blocks on the exterior near the back turret. This is now resolved. Restricted the turn radius of the back turret so the barrels can’t hit the main body of the ship. Minor visual tweaks.
    13. Jake_Lancia

      TRV Mercury-class Runabout - Fixes

      A small round of fixes: Added a button in the bridge to restart the logic clock controlling the navlights Reinforced the turret docker with additional armour Fixed the odd-looking armour plating on the passenger side of the runabout Small system fixes
    14. Type O

      O Frigate - Diablo mk6_5 ONCE - mk6_7 - fixes and changes

      1. turret-barrel was missing 2 wedge-blocks. 2. lights clipping player at the oxygen-garden; added a new display. 3. the 3 main locker-rooms how have gravity-units. 4. updated look for the CIC-room and cargo-area. (mainly ceilings and walls) 5. cargo-platform now has 2 sets of buttons on both...
    15. MrGrey1

      MRGS Heavy Miner - GSI_Heavy_Miner QF Update

      Refitted for QF, the Heavy Miner has the same salvager as previously but that's about it. Complete overhaul of RP areas and comsetics, new crew lift to cargo bay, dock & cargo logic and turret and beam upgrades.
    16. DeepspaceMechanic

      Quasar E77 - The Mysterious Science Station - Modernized systems; removed outdated blocks; made fully accessible

      The systems setup of both the main entity and its turret arsenal was modernized to new configs Restyled the four small offensive laser turrets Removed outdated and unobtainable blocks (Power Supply and Shield Drain modules used decoratively) Made fully accessible by fitting Public Permission...
    17. DeepspaceMechanic

      Nuntius 818 - Interplanetary Comms Relay Outpost - Modernized systems; all-around touch-up

      The systems setup of both the main entity and its turret arsenal was modernized to new configs Removed 8 of the previous 16 small offensive laser turrets Several minor improvements to aesthetics and convenience
    18. Jake_Lancia

      TRT Orbital Defence Torpedo Platform - Fixed the docker problem

      Fixed the docker problem. It is no longer required to spawn the turret on a right-facing docker.
    19. Gmodism

      Pandora Haven Capital City - December 2019 update

      PH city management office done circular vehicles are fixed random decorations added annoying turret removed
    20. StormWing0

      Pirate Station Update - Pirate Station Update (Fixed Turrets)

      Fixed all the turrets that weren't firing. Also added a second Pirate Station Alpha with the Bm combo for it's beams while the first one now has Bc combo for beams. Next up is the Pirate Station Gamma now has a shipyard version like the beta does. Also added an addition turret for the alpha with...