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    1. Sven_The_Slayer

      Starmade Logic Tutorials

      Are you trying to have a pulse every time the chest grabs an item? Also what is pulling items out of the chest. Currently only chests pulling items out will also effect the OR gate, factories don't work. I found that out trying to make an automated factory using logic.
    2. Sven_The_Slayer

      Starmade Logic Tutorials

      You can take the OR from the chest and feed it into a pulse limiter or use it as the input for a pulse limiter itself if you want a pulse when an item enters the chest.
    3. Sven_The_Slayer

      A weapons logic question

      Yeah I would love to have the ability to make weapons that fire bursts out of multiple barrels.
    4. Sven_The_Slayer

      Starmade Logic Tutorials

      This feature currently only works when the chest pulls items from another storage chest. So you can have chest B pulling all items from chest A, you put your items into chest A and when chest B pulls them it will activate an OR next to it.
    5. Sven_The_Slayer

      Svens Practical Logic Tutorials

      I made an update video for episode 4. The timing on storage is 9 seconds instead of 10 like I thought
    6. Sven_The_Slayer

      A weapons logic question

      I figured it out, it needs a clocked input to fire activator -> AND -> NOT -> Delay ^___________v Here's my final design It's a simple clock that is 15seconds high, 15 seconds low. When the timer is high a clock blinks and when it is low a second clock blinks. These clocks are wired to...
    7. Sven_The_Slayer

      A weapons logic question

      Strange... salvage+damage pulse fired with logic will not fire for the full 15 seconds...
    8. Sven_The_Slayer

      Practical Logic Episode 4 Demo Ship 1.0

    9. Sven_The_Slayer

      Svens Practical Logic Tutorials

      Next episode:
    10. Sven_The_Slayer

      Svens Practical Logic Tutorials

      I was actually just there looking at your image comparing the two after I uploaded the image. The sizes are identical and I imagine they function identical as well. I like this design as it's just a pulse limiter, an RS_Nor latch and two AND gates so it's super easy to build.
    11. Sven_The_Slayer

      Blueprints Shouldn't Require Every Block

      Until we have another way to enter and pilot a ship you kind of have to take the core into account. I know some people believe that the HP update will remove the core but I doubt this is the case, it will just remove the ability to one shot a ship by shooting the core. So even after the update...
    12. Sven_The_Slayer

      Question Concerning Weapons

      You can get a general idea of the power of a weapon as every blocks should contribute 5DPS (excluding hulk missiles). Beam slaves do add damage now, that was changed in an update not to long ago. And yes, slave and effects only add to 100%, anything beyond is wasted so you never want your...
    13. Sven_The_Slayer

      Quick Turret Questions

      Turret shots now do not penetrate the mother ship. They will probably still fire from the inside but their shots will not pass through any solid block. Interior turrets should no longer work.
    14. Sven_The_Slayer

      Blueprints Shouldn't Require Every Block

      Why does there need to be a "breaking point"? A "ship" only needs a core. It's much more detrimental to a player to spawn in a half finished, broken, potentially unusable ship than it has any impact on game balance.
    15. Sven_The_Slayer

      Blueprints Shouldn't Require Every Block

      When we have shipyards I would love to see the ability to build a ship regardless of missing parts. Shipyards should be able to repair to a blueprint anyway so once you've acquired the missing bits you can dock in your shipyard again and "repair" the ship, adding the missing blocks.
    16. Sven_The_Slayer

      pirate stations should not be scrap

      We really need another way to make money while playing survival, so paying to repair and salvage might be an option. Ships should drop credits and/or loot... frankly the loot cubes ships drop now are a little unbalanced...
    17. Sven_The_Slayer

      New power generator setup? *UPDATED*

      It may be able to be scaled up but I'm not sure. I mostly build as you call them "Cascading Cuboid" in my ships for simplicity sake and ease of building with symmetry planes. While I know more complex power reactors may get me more power I usually just start with a center reactor spanning the...
    18. Sven_The_Slayer

      New power generator setup? *UPDATED*

      Checkerboard: all individual blocks, none touching. 63 power modules, 8873.0 E/sec (140.84 e/sec/block) The best (afaik): 4 reactors snake around to cover the entire length of every dimension plus a center core. 61 power modules, 9727.5 E/sec (159.46 E/sec/block) Any reactor chain that...
    19. Sven_The_Slayer

      New power generator setup? *UPDATED*

      5x5x5 generators are a concept, a way to visualize how the generator systems work. They should never be put into practical use unless your ship has an empty space exactly 5x5x5 for it's power generation. You will always get more power for less room by building lines of power that run the...