Just a group shot of my salvage fleet.
I have a few tweaks to do on the woodchuck/axe and woodpecker/chisel. I want to see if I can viably give them rapid salvage beams without messing up their aesthetics.
The hatchet has been equipped with rapid salvage, traded the cannons for beams and...
It looks great from every angle except dead on sideways it's a bit boxy... but tanky looking ships is kind of my signature so its not an issue in my eyes. There just wasn't really anywhere else I could cut or add anything to change the profile. The mushroom fleet crew might actually like this...
In need of a good sturdy salvager that can go places many other ships can't and do the jobs not suited for the more civil work horses we at the UCS have developed what is only refereed to as a "Siege Salvager"
This combat harvester is designed with two things in mind, salvage and being...
Yeah I agree it but it's not up to testers to decide priority...
Ah and nukes are really buggy as well, they were supposed to be nerfed but still deal much more damage than they should.
It's already been stated that weapons cannot go any lower. The smallest combo gun, cannon+cannon deals one damage per shot, weapons cannot go any lower.
The argument here is hull needs to be stronger because shields are hard to get, this really isn't intended to be true. There are two bugs...
Inside the Stardmade directory should be "StarMade-dedicated-server-windows.bat" that should bypass the normal starter and start the dedicated server directly.
That functionality is currently not in the game. If you sit on a wedge before entering a computer you should exit the computer and already be sitting, if you place several computers in front of that seat you should be able to transfer between them while the ship is flying with little...
I got lucky and found an ice planet that has both Sertise and Rammet on more than one plate so I had more than enough shields to outfit my new harvester. I set out last night into the black and she is performing admirably on her shakedown cruise, I am still sorting out some of the bugs in the...
Both options have free and paid models. There currently is no difference between the two but that may change in the future. The steam version gives you access to steam overlays as well as all other steam features in game. If you don't use steam that may not be appealing so you can just use...
Introducing the Newest ship in the Mining Fleet
She's a light salvage frigate with all the usual UCS accoutrements. While not technically a combat salvager she is a UCS ship and therefore is built like a tank and the duel mode cutting lasers are nothing to scoff at. She's also equipped...
Players can enter any weapon computer and gain control of that system. To be effective the computer will have to be placed somewhere you can see and shoot.
I am wholly against a second shield (structural integrity field) based on armor. I have been a supporter of the localized HP/Armor bonus for armor blocks though so you actually get more benefit from layered armor over there just being more of it. I also wouldn't mind it being a little less...
That's just the nature of the procedural generation beast. I started a new universe as I had already cheated quite a bit in my "legit" play-through. In this new universe I have only seen two pirate stations so far and no raiding parties. The only problem I have now is blue asteroids are so...
I've actually had that same argument before and was proven wrong. Heat-sinks do work in space they are just not the conventional heat-sinks we are used to. The ISS has heat-sinks.
See those big flat panels running perpendicular to the solar panels? Those are heat-sinks.
On topic: I...
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