Search results

    1. Keptick

      The turret thread

      1) Enhancers affect every entity docked to whatever it is they are on. So for you turrets you only need to place enough enhancers for the biggest turret on the main ship (1 enhancer = 5 mass, 25 e/sec energy consumption). No need to link them and the location doesn't matter. You'll also need to...
    2. Keptick

      Escape pods

      I was bored, this is the result: Self-charging logic jump-drive, meaning that it warps out as soon as it undocks. Can be turned on/off. Self-powered 6% overdrive and 4/3 thrust/weight ratio in case the enemy has inhibitors.
    3. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I just made an escape pod for fun, doubt I'll ever use it but still nice to have. Self-charging logic jump-drive, meaning that it warps out as soon as it undocks Self-powered 6% overdrive and 4/3 thrust/weight ratio in case the enemy has inhibitors. You see, it's a high-tech escape pod ;)...
    4. Keptick

      StarMade v0.19485 Internationalization Support & Bugfixes

      Just what I'd expect from a hotfix, and then some, good job! Now... please... PLEASE fix wireless logic T_T
    5. Keptick

      StarMade Development Direction

      This. Holy shit this. It has to be a thing!
    6. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Mini update Just got some work done, the entire back half of the ship (so basically from the front of the bridge to the back) has been "cubified" internally for ease of system placement and refitting. It'll basically allow me to quickly fill in the ship with advanced build mode without having...
    7. Keptick

      spikes for astronauts. insta kill

      OR the person could just torch the core, drag your ass out of it and kill you :D
    8. Keptick

      SHJ Shojo

      Ah yes, the good ol' gatling gun design :D
    9. Keptick

      Planned Move the ship core. Simply.

      Yea, I honestly have no idea how they have it set up, but I assume that since it's not already in-game there's a good reason :P And I'm glad to see that you're enjoying the game!
    10. Keptick

      Planned Move the ship core. Simply.

      I'll let the devs know about it, and kick/poke at the same time since it's a really annoying issue as you said. What you proposed does sound pretty simple :D However, I'm pretty sure that the reason core moving isn't in the game yet is not because of conceptual reasons but coding reasons. The...
    11. Keptick

      Asteroid respawn...

      The sector must be completely empty for x time (100 seconds in your case), so that means you can't be in the sector for them to respawn (so don't expect the asteroids to poof in front of you :p).
    12. Keptick

      The EE2 Project

      So I heard that the sectors will be ~20km in size. Please adjust the weapon ranges and projectile speeds to make them reasonable, because with the default multipliers lock-on missiles with 60km range and warp level travel speeds would be a bit ridiculous :p I'd say make default weapon ranges 5...
    13. Keptick

      Hopes for a Better Tomorrow

      Tomorrow's update will be hotfixes, I don't really expect any new features in it. You'd need a miracle to implement two extensive and game changing features in four days :P
    14. Keptick

      Dual-Star System

      Yep, binary systems are rare but happen. Usually both stars are the white (from my experience), so I'd say you got pretty lucky. Now I really want to see a binary blue star system... You can actually spot them by searching in the galaxy map :D
    15. Keptick

      spikes for astronauts. insta kill

      Rudimentary spikes don't really make sense against space suits that can withstand lasers, sniper rifles and short exposure to lava... HOW DID YOU NOT KNOW THAT???? ;)
    16. Keptick

      spikes for astronauts. insta kill

      Lava...
    17. Keptick

      In preparation for crew...

      Gunfights are actually pretty fun. I think that astronaut movement is only jerky in gravity or on things moving along rails, I've had no problems with zero gravity astronaut fights (even managed to use the sniper rifle). But yea, the vibrator mode on rails is pretty annoying...
    18. Keptick

      Escape pods

      It's possible to make warp pods! Getting a logic clock linked to a jump drive (can just be one block, the pod will take power from the ship) will make it so that the pod will initiate a jump the moment it undocks, assuming the jump drive is charged (should be if you leave the clock on). While...