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    1. Ithirahad

      Nominate AtraUnam for badges

      I support this. \o/
    2. Ithirahad

      Has Wedge slabs been abandoned

      Skywanderers is probably not using 3 bytes per block. Remember, not all voxel systems are created equal: there's a sliding scale of feature adaptability vs. performance and every game is on a different mark on that scale. Anyway, wedge slabs are not abandoned. There is a huge backlog of...
    3. Ithirahad

      Kupu's thread

      There is a fairly major bug in the dev builds (unless it was fixed...) where turrets and rails can randomly get rotated... If the pickup rails are affected, that might affect any attempts to fix the texture orientations on those.
    4. Ithirahad

      Setting thrust output

      Eh, this would actually be really annoying in combat, but I could see other purposes for being able to throttle your auto dampeners to a different % of your thrust. The current default setting is incredibly weak.
    5. Ithirahad

      Disable Buying Ship BP at Shop

      A lot of the responses here confuse me... The OP is not suggesting the removal of the catalogue system, just spawnable blueprint metaitems... What about keeping huge battleships in your pocket promotes good gameplay? I understand that shipyards are buggy, and people are rightly afraid of them...
    6. Ithirahad

      Allow Shop Blocks On Ships

      No, that's not an alternative, unless you are suggesting that a shop owner be able to pull materials from someone's storage at will in exchange for credits. And that's horrible, and probably not what you're saying. :P
    7. Ithirahad

      Remove Weapon Firing Arcs

      No, it would create more restriction in what a given weapon could look like. The hovering ball turrets I use for multiple applications, including PD and long-range cannons, would not be as efficient any more (they're already inefficient, actually, and this would make things worse)... Neither...
    8. Ithirahad

      Remove Weapon Firing Arcs

      Changing weapon stats based on shape generally is not considered a very good idea, as not every ship can fit a weapon that's of the right shape to do what you want it to do.
    9. Ithirahad

      Allow Shop Blocks On Ships

      Collecting pirate loot, moving stuff to shops for sale, carrying generic materials for whatever reason, delivering stuff to other players, mining...
    10. Ithirahad

      Kupu's thread

      So, whatever happened to carved rock wedges? I thought those were supposed to come with this update...
    11. Ithirahad

      Allow Shop Blocks On Ships

      That is not how shops work any more. They use cargo capacity just like storages, factories, or anything else that holds blocks. (Actually, they can go over capacity, but they will stop functioning until more space is added.)
    12. Ithirahad

      Absolute Rail Rotators

      Thinking of angles in degrees is strange. If they weren't a standardized unit, I don't think most people would be doing their angles in 1/360'ths. (1/120 increments are OK in a lot of cases, for instance)
    13. Ithirahad

      Remove Weapon Firing Arcs

      Let beams preserve their firing arcs; remove it (or drastically reduce it) from other weapons. Maybe anything with a beam secondary system gets a small firing arc as well? It'd kind of fit the whole "sniper" idea...
    14. Ithirahad

      Artificial Gravity Landing Pads

      Ultimately what he's talking about is ships being able to fly into a hangar in the first place when a ship is moving, so that you can land on a dock or whatever. Currently your mothership has to be sitting still to do anything inside a hangar that isn't on rails.
    15. Ithirahad

      StarMade v0.199.357 - Texture Update

      Ask that on Kupu's thread...
    16. Ithirahad

      Wedge Tool for making Ships Smoother

      To be fair, third-party tools like SMEdit - when they work in the first place, anyway - get to do things that you can't do on the fly ingame simply because the server would have to use up a silly amount of resources (or stop doing other things for a silly amount of time) to get them done. Just...
    17. Ithirahad

      Trivial but effective boosts to station survivability

      Eh, I guess this would be a good way to encourage boarding/landing instead of just blowing the stuff up from space. On the other hand, it'd make ground and station turrets a bit OP...
    18. Ithirahad

      Trivial but effective boosts to station survivability

      It would be interesting, and I see no issue with it. Also, jump drive arrays will presumably be nerfed when better FTL systems are introduced. If it gets too overpowered on ships, we could always introduce a hard debuff to turning speed for every litho armor block on a ship, asteroid, or other...
    19. Ithirahad

      Trivial but effective boosts to station survivability

      I was imagining having a third product ("Litho Compound"?) craftable using a Micro Assembler, that uses all of those billions of asteroid rock capsules that we have sitting around taking up storage space. You would then be able to use a standard factory to combine the Litho Compound(?) with...
    20. Ithirahad

      Fleet GUI Expansion

      Just one thought... Doing something like this with a station that isn't loaded would require an entity virtualization/devirtualization system, which would be at least a large update's worth of work on its own... You would need to simulate the logic, factories, and shipyard capacity (number of...