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    1. Ithirahad

      Satellite galaxies

      No, he was saying it's different. SkyWanderers probably has its systems as different scenes, because that is generally how Unity does things. Schine Engine as it exists now isn't really built for separate scenes or 'levels' in one game, as far as I know. Instead it has a bunch of sectors that...
    2. Ithirahad

      Basic poll: "Starmade" or "StarMade"?

      No Man's Buy
    3. Ithirahad

      StarMade - Devblog May 8th 2017

      There will likely be a bit of everything everywhere, but a lot of something somewhere.
    4. Ithirahad

      I found a very interesting conversation today

      ...okay, I guess that is true then? The thing is that, so far as I know, realistically nobody would ever use 20m fighters because they simply can't pack enough weaponry to be meaningful in normal server combat. 60-ish meter fighter craft are certainly hittable with missiles in my experience if...
    5. Ithirahad

      Basic poll: "Starmade" or "StarMade"?

      StarMade. I think I may have called it Scrubmade once or twice...
    6. Ithirahad

      I found a very interesting conversation today

      This is not true at all. Missiles (some combos) work at all scales because they lock on/seek, cannons are actually useful vs. smaller ships if you can lead shots or if the ships are slow, and beams are never "the only real choice" anywhere ever. Flooding PD with decoy missiles is basically par...
    7. Ithirahad

      StarMade - Devblog May 8th 2017

      He said an improvement to the data request system, which probably will make servers smoother with large entities according to what he said, but won't magically decrease RAM consumption unless they can use it to do better dynamic loading/unloading. However, with a total revamp of planets being...
    8. Ithirahad

      StarMade Active Development Timeline

      I can see details changing and things being swapped around sometimes as development progresses. I understand that that's part of the creative process, but it seems to me (largely by inference) that it has been happening a lot, and on a really large scale. I was just wondering.
    9. Ithirahad

      StarMade Active Development Timeline

      !?! Why do Schine's plans (if they can even be called that, rather than 'ideas') change so much? Honestly, it seems that every two months or so I hear that you guys had to change direction or rewrite this or reorder that or scrap and replace this-that-and-the-other-thing. Do you guys not know...
    10. Ithirahad

      Planets or Stations?

      A station is something that you can save as a blueprint and not lose when the server inevitably goes all screwy and gets to 3000 average ping and has to reset.
    11. Ithirahad

      Cubical planets are better and I can explain why

      Solar systems are very large things, Eltarani. Perhaps with FTL you can fly through them in the span of a few minutes, but no matter what continuity you're in, they are not that small. 300 m/s is only 600-something miles per hour. Regardless, my point is that "planets are round" is not a reason...
    12. Ithirahad

      Cubical planets are better and I can explain why

      Less entities to calculate collisions with, more contiguous build area (trying to build over the edge of a dodecahedron is a joke, and dodecahedrons have so many damn edges... Even if your dodeca has more than enough surface area for a nice big city it doesn't matter because it's a dodecahedron...
    13. Ithirahad

      Cubical planets are better and I can explain why

      Space combat doesn't occur over short distances Solar systems can't be flown through in a few minutes at 300 m/s Spacecraft aren't made of cubes Matter in general isn't made of cubes People don't look like box-headed flexible robots Lasers and most types of beam aren't visible as lines (at...
    14. Ithirahad

      I found a very interesting conversation today

      Does it not, though? You already have a functional sector system, that I don't see changing very much. You already have solar systems, that have asteroid belts. You already have NPC factions. I obviously don't know the plans (which, if so much stuff depends on them, should be pretty solid...
    15. Ithirahad

      More dev blogs /progress updates

      That may be so, but the implication is still that you guys would be moving in that general direction over the next year or so: crew, quarters, fleets, NPC factions, fauna, the chairs people have been waiting for since this game first released to the public, and other related mechanics. Out of...
    16. Ithirahad

      The Aethi Imperium: Aethi Saia Lem Vai'sa!

      Too many, Mort. Far too many. But then, I am the Arana. My influence is great. Or it would be, if it weren't for that stupid empire with a warscore higher than mine, constantly sending peace offers that I don't want to accept...
    17. Ithirahad

      Game Balance Suggestions

      At least in the original power proposal, there won't be an "amount of power" that a ship has any more... Ships will just have a maximum safe powerplant output and if you exceed that your power generators start burning up. EMP under the new scheme, while it hasn't been talked about here, might...
    18. Ithirahad

      Stifled building in the shadow of an impending update

      You aren't putting things in perspective. First of all, there's something you have to remember about this community, and this game. In its current state, there isn't much to do on survival servers at the moment. There are no quests, minimal RP features, and PvE is unrefined and usually doesn't...
    19. Ithirahad

      Defending Undocked Ships

      "It's a trap!" This would be amusing, but it would definitely get incredibly laggy :|
    20. Ithirahad

      New Planet Speculation Thread

      Auburn has not been working on nothing. That terrain generation, if nothing else, will be in the game, and they seem to be set on changing the 'structure' of planets as well. Check DukeOfRealms's recent posts...