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    1. CyberTao

      New Version Leak

      Its not really a leak, The Dev Builds Sorta became public, due to someone guessing the password (same as the Prebuild folder) and The Devs not caring. Cause Hey; More testers to test is a good thing. But Yeah, Its a Screen/'Sign' of Sorts I heard. Might try and use it should I Make something...
    2. CyberTao

      Some Questions About Factories

      Those are features of the New factory System, which isnt finished Yet. In the next update or two, they will be useful, but they are just placeholders for now. New Crafting systems are kinda still unknown to the common folk though, so we dont know how refineries will work or whatnot - 3-
    3. CyberTao

      Calderon

      Egad! A War on the forums? Unheard of! On a more serious note, its one thing to say your active, and another to be active. Theres a few factions claiming to be active and only having minimal activity server-side (No finger pointing). Factor in the differing opinions on what is...
    4. CyberTao

      Spearhead Yachtworks (formerly called "Zenatio Shipyards")

      I believe the Limit is 10 pictures per post (since the Images will still load, even when Hidden by spoiler tags). On a side note; Lovely ships you got here. Much Like.
    5. CyberTao

      Serious problem with ship turrets blowing each other up

      I honestly believe this to be a Bug, kinda surprised it wasnt addressed, but merp x:
    6. CyberTao

      StarMade v0.159 Fixes & Mail System

      Are they REALLY regenerating Instantly? Or does the Display just say that? Seems to be a bug with Shield Hit Graphics and the Display % (The hit graphic is always there and Blue, and the Shields say 100% when targeted, but the ship does lose shields). This also persists after Depleted, so it...
    7. CyberTao

      So.. the anti-gravity stop effect..

      I was under the assumption all passive/active effects were suppose to be working along the lines of 1 block per mass to get 100%, would make more sense like that o -o I dunno. But if you are making a planet bomber, why not just bomb from orbit? would be much easier to keep it steady then.
    8. CyberTao

      So.. the anti-gravity stop effect..

      Stop only Nullifies the effect of natural Gravity, like Planets o -o The Main uses for those would be Transport that would have to act within the Gravity, or maybe heavy fighters who were lacking in thrust somewhat. Kinda sounds like you trying to make a Large warship with full effect?
    9. CyberTao

      Docking bug

      That is due to lag, as that sometimes causes you to double click by mistake. Unless you hooked up logic to the Docking module incorrectly, and it is telling the ship to undock o -o
    10. CyberTao

      Fuel, ALL opinions accepted and wanted!

      The "Micro Management" I was talking about was Min/Max fuel if it was always being consumed (Smart Factions would order all docked ships to be empty of fuel for example, and the subsequent loading when undocking). I used 'Ore' Loosely really :p Hence the Quotations. Basically just meant a...
    11. CyberTao

      Factions and Metagaming

      Not quite true, since if it was a 100% Ion weapon, then its only 500k dps against shields, 0 against Hull o -o Using Artillery with punch through as an example, I might only hit the shields of said ship for 10k damage, but when I hit hull it tears a Hole from Bow to stern. Or when HP finally...
    12. CyberTao

      Sideway shooting

      I believe you just have to Rotate the Weapon Computer to face the direction you want them to fire, and you must be in the core of the ship (not in a cockpit view). Pretty sure it's in this version, since I have heard of Vertical firing Missiles that Arc on ships (Missile+Beam > Computer pointed...
    13. CyberTao

      Bug Invincible missiles

      No, Shields are working fine as far as I can tell, its just the "Feed back" that is Bugged. If you give it regen, and let it sit for a while, the shields should regenerate, and you wont be able to break blocks. But the shield doesn't change colour when they get critical, nor does the Status...
    14. CyberTao

      Bug Invincible missiles

      If you are Playing in the current Build (0.159), The Shield effects are Bugged. They Display saying they are at full capacity (100% +) and have the Blue ripple, but in reality, their Shields are 0. I Noticed it while I was cleaning up some Scrapped Turrets near my Base onserver :u If its not...
    15. CyberTao

      Missile Salvos

      I have to say, kinda a pointless Idea o -o While an Aircraft may fire off 2-4 missiles at a time, it technically has 4 groups of missiles, and each are just firing once. Which, if you think about it, Is just having Multiple Groups firing in 1 salvo. Whats More, Damage is Linear, so there is no...
    16. CyberTao

      Factions and Metagaming

      Hrmm... Maybe, would have to test. Chances are I am wrong xD I forgot that Explosives effects are similar in Nature to Punch and Pierce, though I doubt it would be 0% to shields... I dunno, My bad. I should try testing things before I start assuming.
    17. CyberTao

      Factions and Metagaming

      Explosive doesn't augment the Damage dealt to Shields or Hull, merely spreads it out. The result is full damage to shields and, once it hits hull, it divides the Damage in 6 and damages the 6 adjacent Blocks. And since the 500k dps was calculated from the time it took to take down shields...
    18. CyberTao

      Improved elevators

      It is being changed so that it works on Ships. I think the main 2 problems was Keeping in Sync at high speeds, and going the right way when its not vertical (When the new planets first came out, it seems like they keep facing 'Galactic Y+', rather then "Up" relative to what they were attached...
    19. CyberTao

      Improved elevators

      If you were building on a planet, I think you can set up a elevator system using Plexdoors and Using Activators to undock the elevator o -o But needs the Perm Gravity planets have. Build "Elevator" Ship, and a Tightly fitting Shaft on the building. Dock the Elevator to a docking module marked...
    20. CyberTao

      Galactic Space Jam

      Is what I was expecting, Most of the people here on the forums are lazy. They might do 1 quick check and see if there is anything to grief then be off on their ways~ Interesting Gif btw