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    1. CyberTao

      WAR WAR WAR - Battle of the 1000

      If you had infinite resources you wouldn't get something like this I don't think. Ships would be too big, too much lag and just general show-offing.
    2. CyberTao

      WAR WAR WAR - Battle of the 1000

      "It's beautiful" - Quote that describes my opinion on it. I probably got way to giddy when I saw how there were commands issues and followed in combat. It's just so beautiful
    3. CyberTao

      Should the game have rpg skill elements?

      I am heavily against ANYTHING RPG affecting ships or stations. You want bonus power regen? Learn to build your ship better. No restrictions on what you can fly, or arbitrary 'buffs' to systems are turning, we have game mechanics for that such as crafting (you earn a big ship when you collect the...
    4. CyberTao

      procedurally generated horror mobs

      My first thoughts when I saw the nether was "well this looks mighty damned cheery" followed by "God damn is it noisy". It kept you on your toes yes, but cause you were always looking, it subtracted from the atmosphere and it wasn't all that scary The part that made endermen so terrifying (up...
    5. CyberTao

      Should the game have rpg skill elements?

      Maybe we don't need scalable leveling? What if each level gave you a Valor point (or whatever you wanna call it), which is then spent in a special shop with different suit modules (with increasing point cost to upgrade). Each suit could fit X number of modules, allowing customization on which...
    6. CyberTao

      procedurally generated horror mobs

      Some people like horror, however some do not, and some just cannot handle it at all. If I was exploring a station and turned around to see some horror-ish monster charging at me, I'd be shaking for at least 10 minutes waiting for the adrenaline to drain from my body. I just can't handle it.
    7. CyberTao

      Launcher Major Update

      I like some of it, like being able to give server IDs a name so that you dont have a list of numbers. A character preview would be nice, but should be kept in the menu (The screen where you choose to upload a new skin) just to keep clutter low. The Amount of names you can uplink is dependent on...
    8. CyberTao

      Docking Enhancer Update suggestion

      As far as I can tell, it would use up slight more blocks in total, but allow more freedom in placing them. Remember the first enhancer increases dimensions in all 3 directions, so you lose out there if it can only expand in 1 direction. Would be a more more flexible, but a bit of a hassle in my...
    9. CyberTao

      Idea for shield system

      I honestly don't see it as "OP" exactly, just something that discard another aspect of intelligent ship building, but I may have worded it weird. Another issue, instead of turning regen off, is turning it up in battle as you lose shields o -o 3k/7k shields? Better lower that to 5k and boost my...
    10. CyberTao

      A few sugestions

      If you are using multiple crew, and not using transparency, how is it any different than placing down a build block? I've been in limited battles, but even while fighting as the pilot I would tap Space and switch to build mode and check the status of my ship while my weapons were reloading, or...
    11. CyberTao

      Idea for shield system

      You can already do that with the current system. Only issue I may see is with the power slider suggested. Part of the design of the ship is accounting for supply and demand of power, and being able to turn off power costs in battle (when regen is tiny anyways) just seems cheap to me somehow o -o...
    12. CyberTao

      Interchangeable parts

      Isn't this just the copy/paste+Template system with an option to bypass the power regeneration bonus cap? Also don't see the point in having separate AI, as they all do the same thing; Fire All Weapons and Full Speed Ahead (or Nothing). Unless you mean they could fire weapons while you fly? Then...
    13. CyberTao

      Server for Factions only

      The main reason for 1 man factions is people wanting to protect their stuff. 2-3 is playing with friends most likely o- o Would need a whitelist in place to prevent them I would think, not sure if it'd be worth it, but should be easy to pull off if you dont mind the lower playerbase.
    14. CyberTao

      Dynamic Gravity Logic

    15. CyberTao

      Can anyone point me towards a simple multi-floor gravity lift?

      Why not just have plex doors within the shaft that stop you from going past? Want to go up a floor? Open the plex and fall another level. To reset it after use, you could link an activation module to each plex layer, then have a Activation module on each floor linked to all of those plex doors...
    16. CyberTao

      Thrust should be stronger in the forward direction

      There is nothing stopping you from being creative with Calbiri's system either. If you want to make side facing thrusters, you can, and then give them the thrust strength through the numbers. Forcing people to build sideways facing thrusters doesn't encourage more creative designs, it more-so...
    17. CyberTao

      The Tartaran Empire - Recruiting

      Maybe you should discuss such things in a different thread? Doesn't exactly seem TE related to me. Could just be me though.
    18. CyberTao

      Dynamic Gravity Logic

      Just a question, I am a logic noob, but could you set up a AND gate with a NOT leading into a NOT leading into that AND? Instead of having the NOT lock down the gravity unit, you have the NOT reverse the first NOT signal and feed it into an AND, meaning that the AND wouldn't activate if the...
    19. CyberTao

      My Ideas For Better AI Control

      Fleets will be done via putting a NPC AI (those Daves you can buy/hire) into a core, and commands would be done through a short menu (Was opened by holding ctrl last I played with them), Max fleet size of 5 as well. That is what I currently know about planned AI and fleets. Patrol wouldn't...