Search results

    1. StormWing0

      SO LOST

      You can set symmetry axis on any block and it doesn't have to be the core. As for saving your ships and stations open up the catalog with the U key and if in Single player there should be a single save button up top, that same button in multiplayer saves to local rather than the server, there...
    2. StormWing0

      SO LOST

      The fun thing I do with salvagers is I take 2 salvager computers and interlace 2 checkerboards together so I can make a box and have as many beams as I want. :) This means less passes over a target to mine it and more beams. This works best when using logic controlled salvagers though since...
    3. StormWing0

      How do I calculate my ship's DPS?

      Most of the stats on shown in build mode, no need to calculate anything. As for full on DPS some of that info is in the Weapons Menu when you hit T.
    4. StormWing0

      Starmade v0.194 - Shipyards

      I'd have posted something like that news post permanently to the launcher or something since not everyone uses the forum.
    5. StormWing0

      When to Stop Using Thrusters?

      I use several groups of thrusters rather than a single group, no clue if that makes any difference. In any event push effects seem to work a lot better but the only real issue is the AI seems to lose it's ability to fly correctly at close range when the push thrust is stronger than the thruster...
    6. StormWing0

      Building Help!

      Simple rule I have is: Don't make it pretty until it works right in the first place. :P
    7. StormWing0

      Another shipyard question...

      The shipyard area blocks themselves have to be U's or C's but there is nothing stopping you from making a complete circle to close it off but the shipyard blocks will stop half way through it I think. ?_?
    8. StormWing0

      How Fast Do You Go?

      Default jump drive range is why I have a spamable warpgate on hand most times. Only the ones players are likely to be hanging around a lot have shields but it still has turrets for idiots and pirates.
    9. StormWing0

      Turret AI for pirates off by default?

      Well seeing as it is the same issue with BPs that are spawned not loading with the AI active if it was saved active. Haven't noticed this though on pirates so I'll have to check. Didn't think the bug extended to them since their turrets where firing fine in some old BPs.
    10. StormWing0

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      The AI needs to be changed to use the same controls the player does rather than direct input. The problem would vanish outright at that point since the AI wouldn't be much different than a player, just automated.
    11. StormWing0

      Read by Schine Mobile Shipyards (shipyards on ships)

      I say it should shop up like a station on the galaxy map. Ships with station parts should at least show up like one, while you won't be able to tell exact place in the sector too easily you'll know what sector it is in. So unless it is docked it'll show up like a station. :)
    12. StormWing0

      Another shipyard question...

      Yep 50 blocks between arches as for a limit to how big the shipyard as a whole can be, none really. The only real limit would be lag issues. :)
    13. StormWing0

      Is it possible to go faster than 150?

      Caused the same effect once with a turret barrel being undocked. Dang thing is likely still moving at 200 billion miles per second. >_>
    14. StormWing0

      When making ships, do you completely fill it's insides?

      Depends on if I care about having internal walking areas for my ships or not but yes I fill in all spaces that aren't hallways or rooms with hull or shields. :)
    15. StormWing0

      Multi Targeting Turrets?

      Normally if I'm going to use a rail turret axis for extra barrels I'll make sure each part has its own distinct base and barrel to rotate around. Fixed barrels though are mainly normal rails and make it so there is no need to force the barrels to stay put. :) The only issue is they like to...
    16. StormWing0

      So, between the HP system and shipyards....

      Or he's trying to fire them when they are out of range. Beams stop right at the end of their range so that could be an issue.
    17. StormWing0

      So, between the HP system and shipyards....

      Beams are hitscan, stop trying to aim ahead with them and you'll hit what you are aiming at. XD
    18. StormWing0

      Multi Targeting Turrets?

      Anyone tempt fate and make a turret that can shoot at several targets at once rather than just one? It involves several smaller barrels docked to the main entity in some way. My current method has several fixed barrels docked to on rotating barrel but there are other ways.
    19. StormWing0

      What to focus manufacturing on?

      Lets see my checklist usually involves something to the effect of: Jump Drive Largest Miner Server or SP will let me make AMS Turrets Station Gates Quick Deploying Fleet In One Ships (Basically a single ship that is really several ships docked that look like one ship) Idiot Traps (Anti...
    20. StormWing0

      Read by Schine Mobile Shipyards (shipyards on ships)

      This brings up the idea of a ship spawner of some kind and ways to turn the shipyard into one. It'd be nice though if people couldn't spawn more than they could dock to their ships unless the ships/drones spawned ended up destroyed or docked elsewhere. Although I agree that a mobile base...